Environment Artist

7 days ago


Vancouver, British Columbia, Canada Electronic Arts Full time
Job Description

Job Summary:

We are seeking an experienced Environment Artist to join our team at Electronic Arts. As an Environment Artist, you will be responsible for creating high-quality 3D models, textures, and other visual assets for our games. You will work closely with our design and art teams to ensure that your work meets the highest standards of quality and consistency.

Key Responsibilities:

  • Design and create 3D models, textures, and other visual assets for our games.
  • Work with our design and art teams to ensure that your work meets the highest standards of quality and consistency.
  • Collaborate with other artists and designers to develop and implement visual concepts and styles.
  • Develop and maintain a deep understanding of our game's art style and visual identity.
  • Stay up-to-date with the latest industry trends and technologies, and apply this knowledge to improve our game's visuals.
  • Participate in the development of new tools and workflows to improve the efficiency and quality of our art production.
  • Provide feedback and guidance to junior artists and designers.
  • Contribute to the development of our game's overall visual direction and aesthetic.

Requirements:

  • 3+ years of experience in 3D modeling and texturing for games.
  • Advanced knowledge of Maya, Max, or similar 3D modeling software.
  • Experience with photogrammetry, ZBrush, and Substance Designer is a plus.
  • High-fidelity modeling skills, along with the ability to paint photorealistic surfaces using industry-standard physically-based 3D paint software (ideally Substance Painter).
  • Strong asset creation abilities (hard surface, architecture, and/or organic assets).
  • Strong knowledge of breaking down complex scenes into efficient asset sets and components.
  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
  • A strong sense of proportion, scene composition, and lighting.
  • Some experience in managing and leading a small subset of artists in delivering Environments content to final quality.
  • Some knowledge in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
  • Experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
  • Some experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
  • Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.
  • Attention to detail and ability to follow artistic direction and bringing ideas and solutions to the table.
  • Experience working with outsource vendors is a plus.

Benefits:

  • Base salary ranges listed below are for the defined geographic market pay zones in these locations.
  • Electronic Arts offers a comprehensive benefits package, including vacation, sick time, and extended health/dental/vision coverage and basic life insurance.


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