Environment Artist

2 days ago


Vancouver, British Columbia, Canada Electronic Arts Full time
About the Role

We are seeking a highly skilled Environment Artist to join our team at Electronic Arts. As an Environment Artist, you will be responsible for creating immersive and engaging game environments that transport players to new and exciting worlds.

Key Responsibilities
  • Photogrammetry and Scanning: Utilize photogrammetry techniques to capture and process high-quality 3D models of real-world environments.
  • Mesh Refining and Polishing: Refine and polish scanned topology to create game-ready meshes that meet the highest standards of quality.
  • Biome Dioramas: Create detailed and realistic biome dioramas featuring scanned assets that serve as visual benchmarks for our game environments.
  • Communication and Collaboration: Foster strong communication and collaboration with cross-functional teams to ensure seamless integration of environment assets into the game.
  • Workflow and Pipeline Documentation: Contribute to and maintain workflow and pipeline documentation pages to ensure that all team members have access to the latest information and best practices.
Requirements
  • Photography and Scanning Expertise: Possess mastery of still photography with 3+ years of experience in photogrammetry work.
  • Software Proficiency: Strong proficiency in popular photo scanning processing software, as well as Autodesk Maya or similar 3D packages.
  • Texture and Shader Creation: Strong proficiency in texture and shader creation suites like Substance Painter and Mari.
  • UV Mapping and Texture Projection: 3+ years of experience with UV mapping and texture projection.
  • Real-Time Game Environment Experience: Extensive experience working in real-time game environments, such as UE or Unity.
Nice to Haves
  • Drone Piloting Experience: Experience with drone piloting, specifically for photogrammetry scanning purposes.
  • Lidar Scanning Experience: Familiarity with LiDAR scanning, specifically utilizing scans in a terrain or game editor.
  • Procedural Terrain Generation: Familiarity with procedural terrain generation techniques.
  • Texture Tile Creation: Experience creating texture tiles and integrating them into shaders for environments.
  • OS Vendor Experience: Experience working with OS vendors.
Benefits

We offer a comprehensive benefits package, including comprehensive health and benefit packages, tuition reimbursement, 401(k) with company match, and free video games. We also offer competitive compensation packages and a culture that thrives on creativity and individuality.

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume and portfolio/show reel.



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