Senior Environment Artist

3 days ago


Vancouver, British Columbia, Canada Industrial Light & Magic Full time
Job Summary:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a designated location and occasionally from home.

Our Generalist department is a unique department where Senior Environment Artists independently build complete photorealistic environments that blend seamlessly with the plates, and take full ownership of the project.

Key Responsibilities:
  • Create full CG environments from scratch for establishing shots or multi-shot sequences.
  • Build assets (model, texture, look development).
  • Set dress and assemble environments for shots or sequences.
  • Establish light rigs.
  • Render and deliver passes for the compositing team.
  • Design artistic proof of concept for the environment development.
  • Develop artistic and technical solutions that meet the direction of the show.
  • Participate in team reviews of the work under development.
  • Optimize the environment creation to be able to render it efficiently.
  • Understand and address feedback in a timely manner.
  • Encourage teamwork by sharing knowledge and mentoring more junior artists.
  • Develop tools and look development for a sequence.
  • Understand DMP techniques and know when it is best to use them.
  • Look for solutions that will give the fastest result with the best quality to achieve a desired look.
  • Show regular progress of the environment build process to the lead and supervisor.
  • Produce work within the production schedule.
  • Communicate respectfully and effectively with the rest of the team.
Requirements:
  • 5+ years of relevant professional VFX experience and at least a college-level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR 7+ years of relevant professional VFX experience in lieu of education.
  • Shown ability in CG techniques, including modeling, texturing, shading, lighting, look development, and compositing.
  • Shown artistic ability in a non-CG field (portfolio of figure or landscape drawing, painting, photography, composition, perspective, lighting).
  • Demo reel and shot breakdown (required).
  • Being able to deliver with minimal direction.
  • High level of problem-solving and creative thinking skills.
  • Extensive knowledge of Matte Painting techniques as well as 3D environment techniques.
  • Proficient in the following software: Photoshop, 3ds Max, Maya, Houdini, or similar; Vray, RenderMan, or similar renderer; Nuke, or similar compositing software.
  • Good knowledge of additional environment tools like Gaea, Terragen, Speedtree, Zbrush, Substance Painter.
  • Demonstrated ability to learn new software quickly.
  • Strong communication skills.
  • Being curious of new tools and technologies to improve efficiency.
  • Eagerness for improvement, of attention to details, and photo realism of your work.
  • Desire to grow with the company.


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