Lead Environment Artist

3 weeks ago


Vancouver, British Columbia, Canada Industrial Light & Magic Full time

Position Overview:

Role Summary

This position is classified as Hybrid, meaning the individual will be required to work 2-3 days at a designated Company location and occasionally from a remote setting.

Our Generalist division is distinctively unique. In this role, Lead Environment Artists autonomously create fully photorealistic settings that integrate flawlessly with the footage, taking complete responsibility for the visual outcomes. They exhibit exceptional proficiency in both digital and traditional artistic disciplines, showcasing a remarkable eye for composition and photographic nuances. The tasks are diverse, ranging from set extensions utilizing Digital Matte Painting methods to entirely computer-generated environments.

We seek a creative individual who embodies the innovative spirit, artistic talent, production excellence, collaborative mindset, and passion for exceptional filmmaking that characterizes ILM.

Key Responsibilities

Develop complete CG environments from the ground up for establishing shots or multi-shot sequences Construct assets (modeling, texturing, look development) Arrange and dress environments for shots or sequences Set up lighting configurations Render and provide passes for the compositing team Design artistic proofs of concept for environment development Formulate artistic and technical solutions that align with the project's vision Engage in team reviews of ongoing work Optimize the environment creation process for efficient rendering Grasp and address feedback promptly Foster teamwork by sharing knowledge and mentoring junior artists Develop tools and look development for sequences Understand DMP techniques and recognize their optimal application Seek solutions that yield the quickest results with the highest quality to achieve the desired aesthetic Regularly present progress of the environment build process to leads and supervisors Deliver work within the production timeline Communicate respectfully and effectively with team members

Qualifications

5+ years of relevant professional VFX experience and at least a college-level diploma or higher in computer graphics, fine arts, design, or photography, or a related field; OR 7+ years of relevant professional VFX experience in lieu of formal education Proven expertise in CG techniques, including modeling, texturing, shading, lighting, look development, and compositing Demonstrated artistic ability in a non-CG discipline (portfolio showcasing figure or landscape drawing, painting, photography, composition, perspective, lighting, etc.) Demo reel and shot breakdown (mandatory) Ability to deliver results with minimal supervision High-level problem-solving and creative thinking capabilities Extensive knowledge of Matte Painting techniques as well as 3D environment methodologies Proficient in software such as Photoshop, 3ds Max, Maya, Houdini or similar, Vray, RenderMan or comparable renderers, Nuke or similar compositing software Good understanding of additional environment tools like Gaea, Terragen, Speedtree, Zbrush, Substance Painter Demonstrated ability to quickly learn new software Strong communication skills Curiosity about new tools and technologies to enhance efficiency Commitment to improvement, attention to detail, and photorealism in work Desire to grow within the organization

JoinILM



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