Lead Environment Artist

1 week ago


Vancouver, British Columbia, Canada Electronic Arts Inc. Full time
About the Role

We are seeking a highly skilled and experienced Lead Environment Artist to join our team at Electronic Arts Inc. in Vancouver, British Columbia. As a key member of our Worlds team, you will be responsible for creating immersive and engaging environments for our players.

Key Responsibilities
  • Collaborate with Art Directors and Environment Directors to achieve artistic vision and goals.
  • Create realistic and engaging sports game environments, including stadiums, outdoor venues, and other relevant settings.
  • Work closely with level designers to ensure environment support gameplay mechanics and narrative.
  • Set dress locations, conveying depth and storytelling in the way assets are composed.
  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists.
  • Explore and implement new techniques, tools, and workflows to improve quality and efficiency.
  • Assess scope, make recommendations, and deliver work on time and to quality.
  • Create high-fidelity models and paint photorealistic surfaces using Substance Painter.
  • Maintain team best practices and contribute to the development of our environment art pipeline.
Requirements
  • 7+ years of game development experience with asset creation and overseeing entire levels for AAA titles.
  • Proficiency in industry-standard software such as Maya, 3ds Max, Blender, Substance Painter, and Photoshop.
  • Exceptional asset creation abilities, including hard surface, architecture, and organic assets.
  • Strong communication skills to effectively convey environment goals and collaborate with cross-functional teams.
  • Excellent understanding of lighting, composition, color theory, and visual storytelling.
  • Experience working with game engines, such as Unreal, Frostbite, or Unity.
  • Experience collaborating with designers, engineers, and tech artists to evolve workflows and pipelines.
Portfolio Requirements
  • A strong portfolio showcasing high-quality 3D environment art and a keen eye for detail.
  • Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.
  • Examples of high-fidelity modelled assets, painted using 3D paint software, such as Substance Painter.
Compensation and Benefits

Electronic Arts Inc. offers a competitive base salary range of $126,000 - $176,300 CAN Annually, depending on location. We also offer a package of benefits, including vacation time, sick leave, extended health and dental coverage, life insurance, disability insurance, and a retirement plan.



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