Innovative Cinematic Storyteller

2 days ago


Montreal, Quebec, Canada 2K Full time

Imagine joining a collaborative team of inspired minds at Cloud Chamber, where we create unique, entertaining, and thoughtful game experiences that engage the world. As an Creative Designer Intern, you will be responsible for collaborating with multiple departments and disciplines to assemble animations, environment assets, visual effects, and audio – adding drama with lighting and player triggering events - ultimately culminating in a poignant explosion of dramatic narrative impact.

You are a nimble and curious 3D generalist. You are able to craft supporting assets, simple particle effects, and materials equally well. You possess a keen understanding of game lighting and general scene assembly. You are able to rough things in and flex your management skills by tasking other expert disciplines when you need custom elements like hero assets, VFX, sound, technical features, etc. You have a thorough grasp of cinematic storytelling techniques, but respect and understand the difference between film and games.

About This Role:
  • Create and implement systemic, in-game, scripted cinematic sequences.
  • Collaborate closely with the Narrative, Design and Art teams to visually communicate key story elements.
  • Set-up actor staging and cameras.
  • Follow and maintain pipelines, workflows and technical requirements.
  • Act as the bridge between all disciplines to effectively communicate the creative vision and rally your forces to implement it.
  • Mentor more junior designers in best practices, skills, and cinematic vision.
Requirements and Qualifications:
  • 7+ years working in games as a cinematic designer, or a combination of games and film.
  • Able to interpret storyboards and "plus them" with your own creative flourishes.
  • Able to communicate with VFX, Creative Direction, Narrative, Art, and Game Design disciplines.
  • Able to foresee technical constraints of the systems and request potential solutions.
  • Able to jump from one creative task to another with ease.
  • Background in film or theater, with a technical aptitude and familiarity with modern game engines.
  • Flexible and collaborative mindset and attitude.
  • The ability to problem-solve and prioritize issues while developing a production pipeline.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Knowledge and love of games, with a deep desire to push the medium forward.

We estimate the salary for this position to be around $80,000-$110,000 per year, depending on experience and qualifications. We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.



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