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Cinematic Designer

1 month ago


Montreal, Quebec, Canada 2K Full time
Job Title: Principal Cinematic Designer

In this pivotal role, you will be responsible for crafting cinematic sequences that seamlessly blend into the gameplay experience of BioShock. Your exceptional storytelling abilities, combined with a deep understanding of game lighting and scene assembly, will enable you to create dramatic and poignant narrative moments.


Responsibilities:

  • Create and implement systemic, in-game scripted cinematic sequences.
  • Collaborate closely with the Narrative, Design, and Art teams to visually communicate key story elements.
  • Set up actor staging and cameras.
  • Follow and maintain pipelines, workflows, and technical requirements.
  • Use your creativity to diagnose and solve problems.
  • Act as a bridge between disciplines to effectively communicate the creative vision and rally your forces to implement it.
  • Provide feedback to the tools department on how to improve and expand our Conversation and Cinematic Systems.
  • Mentor junior designers in best practices, skills, and cinematic vision.

Requirements:

  • 7+ years' experience in games as a cinematic designer, or a combination of games and film.
  • A studied eye for on-screen composition of action moments.
  • Precision and in-camera positioning and movements.
  • Experience timing triggering events and interactive branching cinematic sequences.
  • Able to interpret storyboards and 'plus them' with your own creative flourishes.
  • Experience with Unreal Sequencer.
  • Experience lighting for dramatic, theatrical effect.
  • Able to communicate with VFX, Creative Direction, Narrative, Art, and Game Design disciplines.
  • Able to foresee technical constraints of the systems and request potential solutions.
  • Deep understanding of Conversation, Dialogue, and Cinematic Systems.
  • Able to jump from one creative task to another with ease.
  • Background in film or theater, with a technical aptitude and familiarity with modern game engines.
  • Unreal experience is a plus.
  • Flexible and collaborative mindset and attitude.
  • Self-motivated, curious, and collaborative.
  • Excellent verbal and written communication skills.
  • Able to problem-solve and prioritize issues while developing a production pipeline.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Knowledge and love of games, with a deep desire to push the medium forward.
  • Mature outlook on work ethics and responsibilities.
  • Uncompromising ethics and unwavering integrity.
  • Willingness to uphold the values of Cloud Chamber.

At Cloud Chamber, we value diversity, open communication, and overall well-being. We strive to create unique, entertaining, and thoughtful game experiences that engage the world. If you are passionate about game development and dedicated to delivering exceptional results, this role may be the perfect fit for you.