Senior Game Designer

3 days ago


Winnipeg, Manitoba, Canada zeroG - AI in Aviation Full time
About the Role

We are seeking a highly skilled Senior Game Designer to join our team at zeroG - AI in Aviation. As a key member of our design team, you will play a critical role in shaping the design of our games, focusing on delivering exceptional player experiences.

Key Responsibilities
  • Lead the design of key game features, ensuring scope, quality, and timely delivery.
  • Collaborate with the Lead Designer, Creative Director, and other departments to communicate design ideas and solutions, adapting to feedback and project needs.
  • Develop, define, and estimate features and tools, ensuring alignment with project goals.
  • Help prioritize and manage feature development, bug fixing, and scope adjustments in response to changing project requirements or staff availability.
  • Identify and manage risks, ensuring the project stays on track.
  • Support the growth and development of team members, providing direct mentoring and support when needed.
Requirements
  • Proven experience in the Games Industry as a Game Designer.
  • Full-cycle development and production experience as a Senior Game Designer on at least one AA+/AAA title, preferably in the Turn-Based Tactical RPG genre.
  • Understanding of the diverse needs and demands of Game Design across all phases of Production.
  • Excellent documentation and communication skills.
  • Strong stakeholder management skills, able to give and receive feedback in a constructive, timely, and professional manner.
  • Able to identify the best solution and support others in problem-solving to achieve design and iteration goals.
  • Able to make clear and constructive decisions in a timely manner while under pressure and remaining positive.
  • Able to build and sell a shared cross-departmental vision for the areas you are responsible for and act as an ambassador for the game as a whole.
  • Able to quickly grasp, analyze, and distill game mechanics and systems to ensure focus on the most valuable aspects.
  • Critical and analytical thinker able to step out of their role and think from a player's perspective, delivering accessible and engaging ways to interact with complex systems.
  • Experience with onboarding players via tutorials and in-game guidance.
  • Demonstrable experience of owning an entire feature design, from reviewing feedback and iterating to achieve a specific goal defined by the Lead and/or Creative Director.
Desirable Skills
  • Game UI/UX Design experience.
  • Extensive knowledge of current and historical Turn-Based Tactical RPGs.
  • Significant experience working with Unity.
  • Previous management, team leadership, or mentoring experience.

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