Virtual Reality Technical Manager

3 weeks ago


Vancouver, British Columbia, Canada Charm Games Inc. Full time
About the Role

Charm Games Inc. is a leading independent game development studio, renowned for creating immersive virtual reality experiences. We are seeking a highly skilled Technical Director to join our team and lead the technical development of our upcoming VR titles.

Key Responsibilities
  • Collaborate with the Game Director to drive feature development and make strategic decisions to ensure project success.
  • Supervise the software development process, setting short-term objectives and ensuring alignment with the project's feature roadmap.
  • Develop innovative solutions to optimize CPU and GPU performance within tight hardware constraints.
  • Provide mentorship and feedback to team members, upholding coding standards through code reviews.
  • Establish and enforce performance standards, including frame-time budgets and script/asset optimization.
  • Oversee the technical quality assurance process, including integration and functional testing.
  • Manage the release pipeline, version control, and build distribution, ensuring seamless collaboration with external partners.
  • Stay up-to-date with software development best practices, emerging tools, and industry trends, sharing knowledge with the team.
  • Produce and maintain technical documentation, ensuring clarity and accuracy for external partners.
Requirements
  • Proven experience in a senior technical role on a title developed in Unreal, with expertise in C/C++.
  • Demonstrated ability to deliver high-quality results by supporting teammates in non-technical roles.
  • Experience working on mobile hardware, with a mobile-optimized art pipeline.
  • Proficiency in optimizing performance within the Unreal render pipeline.
  • Experience with memory management techniques in performance-critical contexts.
  • Success in delivering projects with external publishing or production partners, meeting milestone schedules.
  • Experience developing and maintaining a continuous integration and automated testing pipeline within Unreal.
  • Proficiency with Unity, particularly on projects migrated from Unity to Unreal.
  • Experience or education in a non-technical field relevant to game development or a game development-adjacent creative industry.
  • Experience working on a project with a significant procedural generation element or procedural generation art pipeline tools.
  • Experience on a virtual reality project.

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