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Technical Director

2 months ago


Vancouver, British Columbia, Canada Charm Games Inc. Full time
Technical Director (Unreal) - Virtual Reality

Join Charm Games, an independent studio of veteran game developers, as we create immersive virtual reality experiences. We're seeking a seasoned Technical Director to lead our Unreal development team and drive the creation of world-class entertainment.

About the Role
  • Lead the feature development process, collaborating with the Game Director to control scope and risk while maintaining quality.
  • Supervise the software development process, setting short-term objectives based on the project's feature roadmap.
  • Develop innovative solutions to CPU and GPU performance challenges within tight hardware constraints.
  • Provide feedback and mentorship to team members in technical roles, upholding coding standards through code reviews.
  • Create and enforce performance standards, establishing frame-time budgets and working with others to optimize scripts and assets.
  • Establish and supervise the technical quality assurance process, including integration and functional testing.
  • Manage the release pipeline, version control, and build distribution, meeting archiving requirements for external partners.
  • Maintain and disseminate up-to-date knowledge of software development best practices, emerging tools and technologies, and industry trends.
  • Write, source feedback on, and revise technical documentation required by external partners.
Requirements
  • Prior successful shipped work in a senior technical role on a title developed in Unreal, with accompanying expertise using C/C++.
  • Demonstrated ability to achieve excellent qualitative results by supporting teammates doing tech-adjacent work in non-technical roles.
  • Prior shipped work on mobile hardware, working with a mobile-optimized art pipeline.
  • Proficiency optimizing performance within the Unreal render pipeline.
  • Demonstrated application of memory management techniques in performance-critical contexts.
  • Experience working on a project with external publishing or production partners and delivering work within defined milestone schedules.
  • Experience developing and maintaining a continuous integration and automated testing pipeline within Unreal.
Plus
  • Proficiency with Unity on par with Unreal, especially on work migrated from Unity to Unreal, with accompanying experience using C#.
  • Experience or formal education in a non-technical field relevant to game development, or in a game development-adjacent creative industry.
  • Experience on a project with a significant procedural generation element, or with procedural generation art pipeline tools.
  • Experience working on a virtual reality project.