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Technical Director

2 months ago


Vancouver, British Columbia, Canada Charm Games Inc. Full time

About the Position

Charm Games Inc. is seeking a highly skilled Technical Director to lead our Unreal Engine development team in creating world-class virtual reality experiences. As a key member of our leadership team, you will be responsible for establishing trust in our technology and tools stack, and driving the development of innovative solutions to complex technical challenges.

Key Responsibilities

  • Lead the feature development process and contribute decisive recommendations to control scope and risk while maintaining quality
  • Supervise the software development process, setting short-term objectives based on the project's feature roadmap
  • Develop and apply novel solutions to CPU and GPU performance challenges within very narrow hardware constraints
  • Provide feedback and mentorship to team members in technical roles while upholding coding standards through code reviews
  • Establish and enforce performance standards by setting frame-time budgets and working with others to optimize scripts and assets
  • Manage the release pipeline, version control, and build distribution, meeting archiving requirements for external partners
  • Maintain and disseminate up-to-date knowledge of software development best practices, emerging tools and technologies, and industry trends
  • Write, source feedback on, and revise technical documentation required by external partners

Requirements

  • Prior successful shipped work in a senior technical role on a title developed in Unreal, with accompanying expertise using C/C++
  • Demonstrated ability to get excellent qualitative results by supporting teammates doing tech-adjacent work in non-technical roles on art, design, sound, and other areas
  • Prior shipped work on mobile hardware, working with a mobile-optimized art pipeline
  • Proficiency optimizing performance within the Unreal render pipeline
  • Demonstrated application of memory management techniques in performance-critical contexts
  • Experience working on a project with external publishing or production partners and successfully delivering work within defined milestone schedules
  • Experience developing and maintaining a continuous integration and automated testing pipeline within Unreal

Preferred Qualifications

  • Proficiency with Unity on par with Unreal, especially on work migrated from Unity to Unreal, with accompanying experience using C#
  • Experience or formal education in a non-technical field relevant to game development, or in a game development-adjacent creative industry
  • Experience on a project with a significant procedural generation element, or with procedural generation art pipeline tools
  • Experience working on a virtual reality project