Level Artist, Vegetation Specialist
6 months ago
**REPORTS TO**: LEAD LEVEL ARTIST
**WHAT YOU WILL DO**:
- Work closely with level artists to create vegetation and support different varieties;
- Develop and document methodologies in collaboration with other specialists;
- Model plants and trees according to game design;
- Arrange vegetation across levels and/or provide recipes for different teams.
- Consult, establish and work with graphic references corresponding to the artistic direction;
- Maintain the performance and memory budget of your work;
- Present work to the team and receive comments, suggestions and modifications.
**WHAT YOU BRING**:
- University or college diploma in 3D Art, or relevant experience;
- 2+ years of experience in the industry as a vegetation artist;
- At least 1 published video game title, preferably AAA, as a Level Artist or vegetation artist;
- Good knowledge of Speedtree;
- Excellent knowledge of Zbrush and/or Substance Designer;
- Experience creating textures and rigging shaders;
- Good technical/artistic balance;
- Ability to work as part of a team.
**EVEN BETTER IF YOU HAVE**:
- Knowledge of Houdini;
- Ability to adapt own art to the unique style and vision of our artistic direction;
- Good sense of responsibilities;
- Excellent oral and written communication skills;
- Be focused on achieving superior results;
- Ability to think analytically and synthetically.
WHY JOIN US?
- Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days;
- Hybrid work: Because we have adapted to the new reality;
- Access to group insurance: To take care of yourself and your loved ones;
- Access to group RRSP: We think about your future;
- Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room;
- Bonus system: We recognize the work accomplished.
Come create emotion with us
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