Technical Artist

7 days ago


Montréal QC, Canada Ubisoft Full time

When you’re a Technical Artist at Ubi Montréal, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game.

To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and on deadline, using the most appropriate tools and pipelines. You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along. You are the team’s hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.

**What you'll do**
- Establish quick, efficient and clear **pipelines**.
- Prepare coherent **documentation** for pipelines, tools and procedures.
- Do benchmarking for your features through **research** and **testing**.
- ** Prototype** features and provide transparent accounts of their performance.
- Work on creating **asset banks** (such as textures).
- Ensure coworkers adhere to **procedures** and **standards** you’ve established.
- Update documentation.
- Fix performance bugs and **polish** your feature.
- ** Train **coworkers and support them.

**Qualifications** What you bring**
- A college diploma in videogame modelling or equivalent
- Experience in digital art content creation - high and low-poly modeling, unwrapping, baking, texturing, level art, etc.years of experience as a modeller or artist in the videogame industry
- Experience developing for consoles—at least two full production cycles
- Experience with software such as 3ds Max, Photoshop, or Substance Designer
- Scripting knowledge (C#, JavaScript, maxscript)
- You wear—and enjoy wearing—many hats, including artist, programmer, diplomat and many more
- Career training in VFX or Game Design/Programming
- Solid understanding of art and animation pipelines
- Experience or understanding of rendering and post-effects, rigging and animation and physics simulations
- Shader development experience
- Artistic skills - proportion, color, composition
- Excellent interpersonal skills in dealing with differences between creative and technical teams

**What to send our way**
- Your CV highlighting your experience, education, and skills
- A strong portfolio or demo reel

**Additional Information** About us**

Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.

If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.

**At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.


  • Technical Artist

    2 weeks ago


    Montréal, QC, Canada Pixel United Full time

    We’re looking for a talented, creative and enthusiastic Tech Artist to join us on a new title that is currently in production. In this role you will report to the Tech Art Lead and work closely with Art Direction, FX, Engineering, and Production. You will be primarily responsible for content integration, Unity content assemblage, communication and...

  • Technical Artist

    3 months ago


    Montréal, Canada Ironbelly Studios Full time

    Company Description Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere. From humble beginnings Ironbelly has grown to be one of the...

  • Technical Artist

    3 months ago


    Montréal, Canada Ubisoft Full time

    **Job Description**: When you’re a Technical Artist at Ubi Montréal, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game. To achieve this, you bridge the worlds of the artist and the programmer,...

  • Technical Artist

    3 months ago


    Montréal, Canada Aristocrat Full time

    **Company Summary** Product Madness is a Global Powerhouse where the greatest mobile games and experiences are crafted by world-class talent. A top-grossing leader in free to play mobile games, we have more than 800 team members working across seven global talent hubs including London (headquarters), USA, Canada, Spain, Poland and Ukraine. With remarkable...


  • Montréal, Canada 2K Full time

    Cloud Chamber is looking for a detail-oriented - Materials - Artist who has the technical understanding, and keen 3D artistic skill, to assist in the creation of high-quality materials for stylized environments, props, and characters.You love to work out the technical aspects behind a complex material like shattered ice, magical crystals or flowing lava. You...

  • Technical Artist

    5 months ago


    Montréal, Canada Ubisoft Full time

    As a Character Technical Artist at Ubi MTL, you’ll help bring the characters in our games alive while maintaining its cutting-edge performance. To achieve this, you'll bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two will collaborate cohesively and efficiently, on budget and deadline,...

  • Technical Artist

    3 months ago


    Montréal, Canada Ubisoft Full time

    When you’re a Technical Artist at Ubi Montréal, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game. To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter...

  • Technical Artist

    3 months ago


    Montréal, Canada KRAFTON Montreal Studio Full time

    English will follow below. Studio KRAFTON Montréal est un studio créé et mené par des développeurs. Nous travaillons sur un jeu basé sur une propriété intellectuelle acclamée située dans un monde fantastique médiéval. Ce jeu AAA est une expérience RPG d'action-aventure, avec un gameplay narratif et stratégique. Nous croyons qu'il est important...

  • Lead Technical Artist

    2 months ago


    Montréal, Canada peoplecanfly Full time

    Lead Technical Artist - Full-time - Project: Undisclosed IP - Department: Art - Location: CA, Montreal (Remote/Hybrid) **Company Description**: People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all...

  • Technical Artist

    3 months ago


    Montréal, Canada Goose Byte Full time

    **Why Goose Byte**: Do you wish that you could spend your work hours actually making games? We're offering that low-overhead-indie-team-productivity along with all of the stability and I-can-sleep-at-night big studio perks. We're cultivating an inclusive, high performance, talent dense team where collaboration is key and we won't be tolerating talented...

  • Technical Artist

    2 weeks ago


    Montréal, Canada Pixel United Full time

    We're looking for a talented, creative and enthusiastic Tech Artist to join us on a new title that is currently in production. In this role you will report to the Tech Art Lead and work closely with Art Direction, FX, Engineering, and Production. You will be primarily responsible for content integration, Unity content assemblage, communication and...

  • Technical Artist

    2 weeks ago


    Montréal, Canada Pixel United Full time

    We're looking for a talented, creative and enthusiastic Tech Artist to join us on a new title that is currently in production. In this role you will report to the Tech Art Lead and work closely with Art Direction, FX, Engineering, and Production. You will be primarily responsible for content integration, Unity content assemblage, communication and...

  • Technical Artist

    1 week ago


    Montréal, Canada Pixel United Full time

    We're looking for a talented, creative and enthusiastic Tech Artist to join us on a new title that is currently in production. In this role you will report to the Tech Art Lead and work closely with Art Direction, FX, Engineering, and Production. You will be primarily responsible for content integration, Unity content assemblage, communication and...


  • Montréal, Canada 2K Full time

    Cloud Chamber is looking for a Senior Technical Lighting Artist to work collaboratively with a team of artists and engineers to develop and support our lighting team. You will use your deep skills to develop best-practices and workflow automation, and support the production of consistently stylized visuals within a physically based render environment that...

  • Lighting Artist

    3 months ago


    Montréal, Canada Eidos-Montréal Full time

    **REPORTS TO**: LEAD TECHNICAL ARTIST **WHAT YOU WILL DO**: - Translate conceptual illustrations into real-time lighting visuals while respecting the technical limitations of the game engine; - Collaborate closely with the lead lighting artist, level designer, environments, kinematics, visual effects and technical artist to develop lighting solutions...

  • Environment Artist

    3 months ago


    Montréal, Canada Hasbro Full time

    At Invoke, our mission is to Have Fun Building Great Games. We believe the best games come from people who love what they do, in an environment that values them and their ideas. That’s why we make games that our younger selves used to dream about and that we would like to play (or that we still like to play). And we make sure that everyone has the...

  • UI Artist

    7 days ago


    Montréal, QC, Canada Hasbro Inc. Full time

    At Invoke, our mission is to Have Fun Building Great Games. We believe the best games come from people who love what they do, in an environment that values them and their ideas. That’s why we make games that our younger selves used to dream about and that we would like to play (or that we still like to play). And we make sure that everyone has the...

  • Lighting Artist

    3 months ago


    Montréal, Canada Reflector Entertainment Full time

    Located in Montreal, Reflector Entertainment, a subsidiary of Bandai Namco Group, a renowned entertainment studio that works with the best talents in the industry to produce captivating content for international audiences. Using a transmedia approach focused on creating rich narrative universes, the company is successful in developing compelling original...

  • Lead Technical Artist

    3 months ago


    Montréal, Canada People Can Fly Full time

    Company Description People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs. Founded in 2002, we made our mark on the shooter genre with titles such...


  • Montréal, Canada Unity Technologies Full time

    Nous croyons que la collaboration et la qualité de notre travail sont optimales lorsque nous partageons un environnement physique commun. Chez Unity, nous avons adopté une approche hybride qui favorise la cohésion et la connexion, tout en conservant les avantages de la flexibilité. Nos employés sont demandés de travailler depuis nos bureaux en moyenne...