Texture Artist

6 months ago


Montréal, Canada KRAFTON Montreal Studio Full time

English will follow below.

**À propos de Krafton Montréal**:
Studio KRAFTON Montréal est un studio créé et mené par des développeurs. Nous travaillons sur un jeu AAA basé sur une propriété intellectuelle acclamée située dans un monde fantastique médiéval avec un gameplay narratif et stratégique. Nous croyons qu'il est important de s'amuser tout en créant des expériences mémorables, en étant fiers de notre travail et en respectant les contributions de chacun : joignez-vous à l’aventure

**Ce que vous ferez**:
Création de textures pour supporter l'équipe artistique

Création de matériaux pour supporter l'équipe artistique et design

Aider à l'élaboration d'un pipeline de production orienté texture

Création d'une banque de matériaux/textures dans Unreal engine 5

**Ce que vous apportez**:
Minimum 8 ans d’expérience comme Texture Artist avec expérience en jeux vidéos AAA

Fortes compétences avec : Substance painter, Substance designer, Unreal Engine 5 et Photoshop

Expérience souhaitée avec : Zbrush, expérience en Photographie et/ou Scans 3D

Des compétences artistiques exceptionnelles, allant de l'art conceptuel au polissage final.

Chez Studio KRAFTON Montréal, nous souhaitons que nos membres soient aux commandes de leur travail, depuis la conception et à travers toutes les étapes de la production, tout en leur offrant les meilleures conditions de travail et des avantages qui ont un impact positif sur leur vie. Cela inclut:
Le véritable travail hybride : vous choisissez si vous travaillez à distance tout le temps (dans la province de Québec), si vous souhaitez venir au studio quelques jours ou tout le temps.

Contribution généreuse de l'employeur au RÉER

Couverture santé, dentaire et bien-être incluant la télémédecine ;

Des journées personnelles et de bien-être ;

Subvention OPUS

**_______________________________________________________________**

**About Krafton Montreal**:
Studio KRAFTON Montreal is a studio created and led by developers. We are working on a AAA game based on an acclaimed intellectual property set in an enthralling medieval fantasy world with a rich narrative and strategic gameplay. We believe in having fun while creating memorable experiences, being proud of our work, and showing respect for each other's contributions. Join the adventure with us

**Responsibilities**:
Creation of textures to support the artistic team

Creation of materials to support the design & art teams

Help to elaborate a production texture pipeline

Create a database of material/textures in Unreal engine 5

**Knowledge/Skills**:
Minimum 8 years of experience as a Texture Artist with AAA video game experience.

Strong skills with : Substance painter, Substance designer, Unreal Engine 5 et Photoshop

Experience with : Zbrush, Photography and/or 3D Scans are considered an asset

Exceptional artistic skills, spanning from concept art to final polish.

Applications must be submitted with link to portfolio.

Studio KRAFTON Montreal is committed to cultivating a work environment that respects all differences and encourages everyone to feel included and valued. We provide equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to age, race, color, religion, sex, national origin, disability status, sexual orientation, gender identity or expression or any other characteristic protected by applicable laws. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

At Studio KRAFTON Montréal we want our team members to have ownership of their work from conception all the way through production while providing them with the best working conditions and benefits that have a positive impact on their lives. This includes:
Being truly hybrid: meaning you choose if you work remotely all the time (in the province of Quebec), if you wish to come to the studio a couple of days or all the time;

Generous RRSP employer contributions;

Health, dental & wellness coverage including telemedicine;

Personal & wellness days;

OPUS subsidy.


  • Artiste de Textures

    6 months ago


    Montréal, Canada Ubisoft Full time

    Description du poste En tant qu’artiste de textures à Ubi MTL, vous donnerez vie à un monde immersif en créant et en appliquant des textures conférant profondeur et dimension à tout ce qu'il contient. Grâce à un mélange d'observation, de talent et d'imagination, vous ajouterez les détails qui définiront les personnages, objets et...

  • Team Lead Textures

    6 months ago


    Montréal, Canada Ubisoft Full time

    You’ll act as a well-rounded team ambassador: an expert communicator, collaboration encourager, and not to mention a skilled artist. You’ll understand the texturing process along with its (at times, many) technical and artistic constraints. You’ll be able to step in to coach your team, find solutions to setbacks, and deliver feedback with...

  • Team Lead Textures

    6 months ago


    Montréal, Canada Ubisoft Full time

    **Job Description**: You’ll act as a well-rounded team ambassador: an expert communicator, collaboration encourager, and not to mention a skilled artist. You’ll understand the texturing process along with its (at times, many) technical and artistic constraints. You’ll be able to step in to coach your team, find solutions to setbacks, and deliver...

  • Environment Artist

    6 months ago


    Montréal, Canada Eidos-Montréal Full time

    **REPORTS TO**: LEAD ENVIRONMENT ARTIST **WHAT YOU WILL DO**: - Take charge of the environment of a game level; - Creation of models and textures for architectural and organic environments; - Composition of game scenes, both architectural and organic; - Participate in the research of references corresponding to the art direction; - Ensure the consistency...


  • Montréal, Canada Electronic Arts Full time

    **General Information**: **Locations**: Montreal, Quebec, Canada - Location: Montreal - Country: Canada - Role ID - 206374 - Worker Type - Regular Employee - Studio/Department - EA Studios - Motive Montreal - Flexible Work Arrangement - Hybrid **Description & Requirements**: - We are a global team of creators, storytellers, technologists, experience...

  • Environment Artist

    7 months ago


    Montréal, Canada Ubisoft Full time

    **Job Description**: As an Environment Artist (Level Artist) at Ubi MTL, you'll create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one. Be it in a level, side mission, or piece of an open-world map, you assemble and position key...

  • Lighting Artist

    6 months ago


    Montréal, Canada Eidos-Montréal Full time

    **REPORTS TO**: LEAD TECHNICAL ARTIST **WHAT YOU WILL DO**: - Translate conceptual illustrations into real-time lighting visuals while respecting the technical limitations of the game engine; - Collaborate closely with the lead lighting artist, level designer, environments, kinematics, visual effects and technical artist to develop lighting solutions...

  • Level Artist

    3 months ago


    Montréal, QC, Canada Eidos-Montréal Full time

    **Reports to**: Art Direction Permanent - Full-Time The team A small artistic team where you can collaborate with intermediate and senior colleagues with diverse skills. They're all equally friendly and eager to share their know-how, creating a great dynamic of mutual support and communication. What you will do Work closely with a Level Designer in the...

  • Level Artist

    3 weeks ago


    Montréal, QC H3A 1L4, Canada Eidos-Montréal Full time

    **Reports to**: Lead Level Artist Permanent - Full-Time What you will do - Work closely with a Level Designer in the artistic creation of a game level; - Model objects and environments according to the game design; - Consult, establish and work with graphic references and concept artists; - Maintain the performance and memory budget of the respective...

  • Character Artist

    6 months ago


    Montréal, Canada KRAFTON Montreal Studio Full time

    English will follow below. **Description d’emploi**: En tant qu'artiste de personnages, vous serez responsable de la création de personnages visuellement frappants et mémorables. Travaillant en étroite collaboration avec le directeur artistique, vous donnerez vie aux concepts à travers des modèles de personnages 3D détaillés. Ce rôle exige un...

  • Level Artist

    2 months ago


    Montréal, QC H3A 1L4, Canada Eidos-Montréal Full time

    **Reports to**: Art Direction Permanent - Full-Time The team Come and join a design team on a unique mandate in a genre with high narrative content. We're looking for our Level Artist, to complement our very senior artistic team. Each of us contributes more than just our title; we're looking for a colleague with the same broader interest in the project as a...

  • Environment Artist

    3 months ago


    Montréal, QC, Canada Epic Games Full time

    **WHAT MAKES US EPIC?**: At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means...


  • Montréal, Canada Eidos-Montréal Full time

    **REPORTS TO**: LEAD LEVEL ARTIST **WHAT YOU WILL DO**: - Work closely with level artists to create vegetation and support different varieties; - Develop and document methodologies in collaboration with other specialists; - Model plants and trees according to game design; - Arrange vegetation across levels and/or provide recipes for different teams. -...

  • Technical Artist

    6 months ago


    Montréal, Canada Ubisoft Full time

    When you’re a Technical Artist at Ubi Montréal, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game. To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter...

  • Technical Artist

    3 months ago


    Montréal, QC, Canada Ubisoft Full time

    When you’re a Technical Artist at Ubi Montréal, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game. To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter...

  • Artiste Environnement

    6 months ago


    Montréal, Canada Eidos-Montréal Full time

    **RELÈVE DE**: ARTISTE ENVIRONNEMENT EN CHEF **CE QUE TU FERAS**: - Prise en charge de l’environnement d’un niveau de jeu ; - Création de modèles et de textures pour des environnements architecturaux et organiques ; - Composition et assemblage de scènes architecturales et organiques ; - Participer à l’assemblage du matériel de référence qui...

  • Level Artist

    6 months ago


    Montréal, Canada Ubisoft Full time

    As an Environment Artist (Level Artist) at Ubi MTL, you'll create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one. Be it in a level, side mission, or piece of an open-world map, you assemble and position key elements to deliver...


  • Montréal, Canada Electronic Arts Full time

    **General Information**: **Locations**: Montreal, Quebec, Canada - Location: Montreal - Country: Canada - Role ID - 206376 - Worker Type - Regular Employee - Studio/Department - EA Studios - Motive Montreal - Flexible Work Arrangement - Hybrid **Description & Requirements**: - We are a global team of creators, storytellers, technologists, experience...

  • 2d-3D Artist

    7 months ago


    Montréal, Canada Ubisoft Full time

    **Job Description**: As a 2D-3D Artist at Ubi MTL, you will create high-resolution images and concepts. **What you'll do** - Create concepts (sketches, photo montages, etc.) based on specific briefs and in keeping with the **artistic direction**. - Create high-resolution images based on **specific briefs** and in keeping with the artistic direction. -...


  • Montréal, QC, Canada Ubisoft Full time

    As a Hard Surface/Weapon Artist at Ubi MTL, you will be tasked with modeling and texturing weapons for our games. You will get to work on a wide variety of styles - from historical & fantastical to contemporary & sci-fi while maintaining a grounded, **realistic **look. **What you’ll do** - ** Model and Texture** your weapons throughout the 3D pipeline...