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Lead Character Artist

3 months ago


Montreal, Quebec, Canada Ironbelly Studios Full time
Company Description


Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe.

Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere.


From humble beginnings Ironbelly has grown to be one of the most trusted names in the indie development space, working on over 300 projects in our 14 years of service, ranging from AAA titles such as Gotham Knights down to small mobile titles.

We bring passion and experience together and look for people who put games and their creation in the center of their world.


Job Description:

Day to day responsibilities:

  • Lead the team of Character Artists
  • Provide feedback to other Character Artists
  • Produce highquality, photoreal character models that are anatomically feasible and align with project briefs and/or reference materials
  • Translate abstract ideas or concept art into visually compelling photoreal characters
  • Ensure consistency of UV mapping and polygonal subdivisions in character models
  • Create or source highquality photoreal texture maps to enhance character appearance
  • Conduct thorough research of reference materials to maintain consistency with the desired aesthetics and genre of the game.

Qualifications:

What you bring to the table:

Background:
Bachelor's degree in 3D Art, Game Art, Computer Science, or a related field.

Experience:

  • 3+ years of experience in creating photorealistic character models for games or related fields
  • Experience working on shipped game titles or related projects
  • Experience working with Unreal Engine
  • At least 2 years of experience leading a team

Technical Knowledge:

  • Proficient in creating highquality, photorealistic character models using tools like ZBrush, Maya, 3DS Max, or similar software
  • Strong understanding of anatomy and proportion, and ability to create characters that are anatomically feasible
  • Familiarity with Unreal Engine and its related tools, including creating materials, setting up character blueprints, and optimizing performance
  • Strong understanding of UV mapping and texture mapping
  • Ability to create textures and materials that enhance the realism of characters
  • Familiarity with game development pipelines and processes
  • Excellent communication and collaboration skills to work effectively with other artists, designers, and developers
Additional Information

-
Perks and Benefits:

Competitive salary

Discretionary bonus system based on performance

Flexible holiday allowance paid into each pay cheque for you to accumulate and use as and when you wish