Senior Character Artist

1 month ago


Montreal, Quebec, Canada 2K Full time
Senior Character Artist

Cloud Chamber is seeking a highly skilled Senior Character Artist to join our team and contribute to the creation of stunning stylized characters for the next BioShock game. As a key member of our character team, you will work closely with the Art Director and other artists to bring the game's creative vision to life.

Key Responsibilities:
  • Collaborate with the character team to develop and implement high-quality character art that meets next-gen technical specs.
  • Work with the Technical Artists and Animators to ensure seamless integration of character assets into the game engine.
  • Assist in planning content creation and contribute to the development of character pipelines.
  • Collaborate with other disciplines to ensure that all character work meets the studio's high-quality expectations.
Requirements:
  • 5+ years of experience in games, with a strong background in character art and modeling.
  • Proficiency in Maya, Zbrush, Marvelous Designer, Photoshop, and Substance Painter.
  • A strong artistic vision and ability to translate concepts into game-ready assets.
  • Solid knowledge of high-poly modeling and digital sculpting.
  • An exceptional understanding of human anatomy and a strong personal art style.
  • A superior eye for value, color, and detail in creating textures - combined with a strong understanding of PBR.
  • Experience using Unreal or a comparable engine.
  • A great work ethic and ability to work autonomously.
  • Excellent organization, communication, and interpersonal skills.
About Cloud Chamber:

We are a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our passion and love for the BioShock franchise is what brought us together, and the thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.



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