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Lead Character Artist
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3D Character Artist
2 months ago
**Key Responsibilities:**
* Sculpt high-poly characters with ZBrush and Marvelous Designer
* Rework topology and optimize low-poly models
* Work on UV packing and customization features in the engine
* Bake maps and create PBR textures in Substance Painter
* Integrate low-poly models from 3Ds Max to the engine
* Add details with in-engine shaders
* Collaborate with teammates and lead to ensure timely delivery
**Requirements:**
* Game industry experience with 3D packages, preferably 3DSMax & ZBrush
* Knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
* Solid high & low resolution modeling and texturing skills
* Experience in modeling realistic human anatomy
* Good working knowledge of facial and hair development
**What to Expect:**
* A dynamic and collaborative work environment
* Opportunities for career growth and professional development
* A chance to work on exciting and challenging projects
* A competitive salary and benefits package
If you're passionate about creating stunning 3D characters and have the skills to match, we want to hear from you"}