Audio Designer

2 months ago


Montreal, Quebec, Canada Electronic Arts Inc. Full time
About the Role

We are seeking an experienced Audio Designer to join our team at Electronic Arts Inc. and contribute to the development of the Battlefield franchise.

Key Responsibilities
  1. Collaboration with Game Designers and Engineers: Work closely with our game designers and gameplay engineers to bring prototype features to life, emphasizing comprehensibility and situational awareness for players.
  2. Audio Tools Pipeline Expertise: Become well-versed in our engine's audio tools pipeline and advise our engineering department on ways to improve its capabilities and efficiency for development on an ongoing basis.
  3. Sound Design and Recording: Record source material in the field as needed, design original sounds across a diverse range of categories such as weapons, creatures, ambiences, and mechanical elements, helping to shape the sonic identity of our game's broader universe.
  4. Self-Production and Team Management: Some lightweight self-production: basic task breakdowns, estimates, and timekeeping. Model the culture and help build the team. Rotate through interview panels with all disciplines, onboard new hires, help tend to team health and culture in open team discussions.
  5. Inclusive Work Environment: Promote and build an inclusive work environment.
  6. Contribution to Project Topics: Work with all disciplines and contribute to topics at the project level. While everyone has an area of focus, building a great game and a great development experience is everyone's responsibility.
Requirements
  1. Minimum 4 Years Experience: Minimum 4 years experience in video game audio design.
  2. Online Portfolio: We prefer an online portfolio showing shipped work in an in-game context as it would be experienced by players. (In lieu of a traditional portfolio, a list of specific time-indexes with links to publicly available videos will also suffice.)
  3. Audio Design Philosophy: You're able to explain your audio design process and break down your creative philosophy in depth, citing specific examples from your past work to illustrate.

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