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Audio Designer
1 month ago
We are seeking an experienced Audio Designer to join our team at Jobs for Humanity. As an Audio Designer, you will be responsible for overseeing the artistic content, design, and technical aspects of sound in our games.
Main Responsibilities:
- Be aware of all aspects of the game to understand sound needs and have a broad idea of the game.
- Set out sound mechanisms in the game based on the game style so that the sounds and music suit the creative direction.
- Help define sound design in the game and artistic and technical components whenever possible.
- Know the limits and advantages of the tools to design sound and concepts in order to propose a realistic scope and avoid developments that will be removed due to technical constraints.
- Communicate audio needs to programmers and follow up with them to ensure that the tools that are developed or functions that are added to the sound engine meet needs and discuss priorities with the programming team if necessary.
- Communicate the sound design to the other working units that are involved.
- Take part in game creation through creative cells to enhance the gameplay experience and player immersion from a sound perspective.
- Determine project sound needs and ensure that the necessary/relevant resources are produced.
- When outsourcing work, list the special effects, foleys, atmospheres, and music to be produced and send the production order to the sound studio.
- Create sound and special effects for the game.
- Validate the results of the order sent to the sound studio and request adjustments whenever necessary.
- Validate the foley recording sessions with the sound technician and foley artists to ensure that quality standards are met.
- Integrate sounds into the game (establish the events that may or may not be triggered by the player and their corresponding data audio sounds).
- Manage and supervise sound integration by other working units (code, level design, animation, etc).
- Set out audio test plans with the QA team to test and debug audio components.
- Help plan audio production several months in advance and follow up throughout production.
- Take part in voice recording by providing input to the voice director on dialogues: whenever necessary ensure that intonations, intentions, and projections are credible in light of the scenario.
- Validate/supervise the music recording sessions whenever necessary.
- Manage human resource needs for the audio team whenever necessary.
- Play an active role in debugging and ensure that the final product meets quality standards.
- Carry out all other related tasks.
Qualifications:
- Degree in music, audio, or equivalent.
- Professional experience in audio.
- Gaming experience and industry knowledge an asset.
- Music, film, television production experience as a sound technician or foley artist.
Skills and Knowledge:
- Attention to detail.
- Critical sense.
- Open-mindedness, adaptability, flexibility.
- Ability to manage emergencies and priorities.
- Work-related passion and curiosity.
- Sense of esthetics.
- Ability to clearly explain complex ideas.
- Excellent knowledge of Pro Tools, Sound Forge, and MIDI.
- Extensive musical knowledge as a musician and/or composer.
- Basic knowledge of audio and studio equipment and SFX libraries.
- Knowledge of current audio engines an asset.
- Knowledge of other production working units.
Additional Information:
Charles-Antoine and Eric, our talent acquisition specialists, will analyze your application. Please send us your CV highlighting your education, experience, and skills.
Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
We look forward to reading your application.