Audio Designer

1 month ago


Vancouver, British Columbia, Canada Electronic Arts Full time
Responsibilities

As an Audio Artist at Electronic Arts, you will be responsible for creating high-quality audio assets for video games. This includes gathering and verifying content for creative and technical design, submitting final audio files on time, and tuning interactive audio elements within the game engine.

Key Responsibilities:

  • Design and implement audio assets for video games
  • Collaborate with the creative and technical teams to ensure audio assets meet project requirements
  • Implement audio post-production for in-game video content
  • Troubleshoot and resolve audio bugs
  • Manage audio assets, including editing, naming, and file organization
Requirements

To be successful in this role, you will need:

  • 3+ years of experience in game/audio development
  • Strong knowledge of modern audio creation equipment, software, and recording techniques
  • Proficiency in at least one major DAW (ProTools, Nuendo, Live, Reaper)
  • Experience with visual programming languages for audio (Unreal Blueprints, Max/MSP, PureData)
  • Experience with game development tools (Perforce, Jira, Devtrack)
  • Excellent creative and technical skills
  • Strong communication and collaboration skills
Bonus Skills

While not required, experience with the following skills is a plus:

  • Surround sound implementation
  • SFX creation pipeline and implementation workflows
  • Relational databases (MS Access)
  • Scripting or programming knowledge for automation (Python, Batch scripts)

Please provide a link to a demo reel in your application.


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