Audio Designer
2 hours ago
We're a global leader in digital interactive entertainment committed to inspiring the world to play. Our cutting-edge games, innovative services, and powerful technologies bring worlds with infinite possibilities to millions of players and fans around the globe.
Base Salary RangesIn the defined geographic market pay zones listed below, our base salary ranges for this role are as follows:
- British Columbia (depending on location e.g. Vancouver vs. Victoria): $63,400 - $86,500 CAN Annually
As an Audio Artist at Electronic Arts, you'll be responsible for designing, gathering, editing, and implementing audio assets that immerse the player in our games. Your expertise will ensure high-quality audio meets project standards and targets.
Responsibilities- Comply with audio leads and guidelines for designing, gathering, editing, and implementing audio
- Adhere to a schedule and submit final audio files by set deadlines
- Manage assets through editing, naming, and organizing files using spreadsheet and database tools
- Create and implement audio to immerse the player
- Verify and gather content for both creative and technical design aspects
- Edit and Implement audio assets and interactive elements directly in our game engine and audio tools
- Advocate for and help design audio pipeline features and workflow processes
- Document audio systems and summarize them for the development team
- Handle post-production audio for in-game video content
- 3+ years of game/audio experience
- Experience designing audio from scratch, processing, and editing
- Proficient in using game development tools, technology, and pipelines (e.g., Wwise, FMOD)
- Solid knowledge of modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one major DAW (e.g., ProTools, Nuendo, Live, Reaper)
- Experience with visual programming languages for audio, (e.g., Unreal Blueprints, Max/MSP, PureData)
- Knowledge of scripting or programming used to automate tasks, (e.g., Python and Batch scripts)
- Solid knowledge of PC hardware and software
- Experience with SFX creation pipeline and implementation workflows
- Experience working in surround
- Experience with version control software (e.g., Perforce)
- Experience with bug/task tracking tools (e.g., Jira, Devtrack)
- Experience with relational databases (MS Access)
Please provide a link for a demo reel in your application.
BenefitsWe offer a comprehensive package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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