Lead Technical Animator for Far Cry Development

4 weeks ago


Montreal, Quebec, Canada Ubisoft Full time

Company Overview

Jobs for Humanity is partnering with Ubisoft to create an inclusive and equitable employment landscape. We advocate for individuals from diverse backgrounds.

Company Name: Ubisoft

Position Overview

As a Technical Animation Director at Ubi MTL, you will leverage your comprehensive understanding of our technological capabilities alongside your overarching project visibility to provide expert guidance, tools, and support that drive a game and its creators toward success.

Embracing innovation, you will formulate a practical strategy to connect conceptual ideas with actionable implementation. While each development day presents a blend of anticipated and unexpected challenges, you maintain a focus on the overarching vision. As a strategic thinker and tactical planner, you will balance immediate priorities with long-term objectives, consistently considering the future ramifications of your decisions.

Key Responsibilities
  1. Collaborate with core team members to establish the overall vision and assess technical feasibility;
  2. Evaluate game design concepts and identify potential risks (engine, memory, frame rate, etc.);
  3. Work closely with programmers to review existing animation and rigging tools, and occasionally design custom solutions to enhance workflows;
  4. Assist animators, game designers, and riggers with their technical requirements, clearly explaining the underlying causes of risks and obstacles;
  5. Educate team members on tools and methodologies, promoting awareness of new processes;
  6. Address complex, escalated issues and perform technical validations;
  7. Conduct post-mortems and propose cost- and time-effective solutions to advance our animation content and technology;
  8. Stay informed about technological advancements and market trends to define best practices, sharing insights with our studios and the broader industry;
  9. Engage in recruitment efforts to build the animation team and support their professional growth.
Qualifications
  1. Approximately 7 years of experience in animation, rigging, or programming (or related fields), with at least 3 years in a leadership role;
  2. Extensive knowledge of game engines (e.g., Unity or Unreal) and 3D software (3DS Max, Maya, MotionBuilder), along with an understanding of scripting languages (e.g., C#, Python, JavaScript, MaxScript), motion capture, and state machines;
  3. A degree in 3D Animation, Computer Science, or Computer Engineering (or equivalent training);
  4. Strong communication, interpersonal, mentorship, time management, organizational, and presentation skills;
  5. A highly innovative, collaborative, attentive, and solution-oriented mindset;
  6. Critical thinking, curiosity, resourcefulness, and adaptability;
  7. Familiarity with bug tracking software (e.g., Jira) and version control systems (e.g., Perforce);
  8. A passion for sharing knowledge and fostering the growth of others.
Additional Information

Our talent acquisition specialists will review your application. Please include a portfolio showcasing your best work (you may attach images or provide a password link) along with your CV detailing your education, experience, and skills.

We look forward to reviewing your application.



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