Lead Technical Animator for Far Cry Development
4 weeks ago
As a Lead Technical Animator at Ubisoft Montreal, you will leverage your extensive knowledge of our technology and your comprehensive view of the project to provide invaluable guidance, tools, and support that drive a game and its creators toward success.
Embracing innovation, you will formulate a practical strategy to connect the ideation phase with execution. Each day of development presents a blend of anticipated and unexpected challenges, yet you maintain a focus on the overarching objectives. As a strategic planner and thinker, you will balance immediate priorities with long-term aspirations while consistently evaluating the future implications of your decisions.
Key Responsibilities- Collaborate with core team members to shape the overall vision and assess technical feasibility;
- Evaluate game design concepts and identify potential risks (engine performance, memory usage, frame rate, etc.);
- Work alongside programmers to review existing animation and rigging tools and occasionally design custom solutions to enhance workflows;
- Assist animators, game designers, and riggers with their technical requirements and provide clear explanations of the underlying causes of challenges and obstacles;
- Educate team members on tools and methodologies and promote awareness of new processes;
- Address complex, escalated issues and perform technical validations;
- Compile post-mortem analyses and propose cost- and time-effective solutions to advance our animation content and technology;
- Anticipate technological advancements and remain informed about market trends to establish best practices and disseminate knowledge within our studios and the industry;
- Engage in recruitment efforts to build the animation team and support their professional growth.
- Approximately 7 years of experience in animation, rigging, or programming (or related fields) with at least 3 years in a leadership role;
- Comprehensive understanding of game engines (e.g., Unity or Unreal) and 3D software (3DS Max, Maya, MotionBuilder) along with knowledge of scripting languages (e.g., C#, Python, JavaScript, MaxScript), motion capture, and state machines;
- A degree in 3D Animation, Computer Science, or Computer Engineering (or equivalent training);
- Exceptional communication, interpersonal, mentorship, time management, organizational, and presentation skills;
- A highly innovative, collaborative, attentive, and solution-focused mindset;
- Strong critical thinking, curiosity, resourcefulness, and adaptability;
- Familiarity with bug tracking software (e.g., Jira) and version control systems (e.g., Perforce);
- A passion for knowledge sharing and fostering the growth of others.
Our talent acquisition specialists will review your application. Please submit a portfolio showcasing your best work along with your CV detailing your education, experience, and skills.
Note that our positions are hybrid, and relocation may be necessary for candidates residing outside the designated regions. Eligibility for a work permit will depend on your education and relevant work experience as required by regulations.
We look forward to reviewing your application.
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