Lead Technical Animator for Far Cry Franchise

4 weeks ago


Montreal, Quebec, Canada Ubisoft Entertainment Full time
Lead Technical Animator [Far Cry Franchise]

At Ubisoft, our team of 19,000 professionals across more than 30 countries is united by a shared mission: to enhance players' experiences with unique and unforgettable gaming adventures. Our dedication and expertise have birthed numerous celebrated franchises, including Assassin's Creed, Far Cry, Watch Dogs, Just Dance, and Rainbow Six. We are committed to fostering an inclusive environment where diverse backgrounds and perspectives contribute to creating immersive worlds for both players and teams. If you are passionate about tackling transformative challenges, leveraging advanced technologies, and redefining entertainment, we welcome you to explore this opportunity.

POSITION OVERVIEW

As a Lead Technical Animator at Ubisoft Montreal, you will leverage your comprehensive understanding of our technological capabilities to provide essential guidance, tools, and support that will drive the success of our games and their creators.

Your innovative mindset will enable you to formulate actionable strategies that bridge the gap between conceptualization and execution. While navigating the complexities of game development, you will maintain a focus on the overarching objectives. As a strategic thinker and planner, you will adeptly balance immediate priorities with long-term aspirations, always considering the future implications of your decisions.

Key Responsibilities

  • Collaborate with core team members to shape the overall vision and assess technical feasibility;
  • Evaluate game design concepts and identify potential risks (engine, memory, frame rate, etc.);
  • Partner with programmers to review existing animation and rigging tools and design custom solutions to enhance workflows;
  • Assist animators, game designers, and riggers with their technical requirements and clearly communicate the underlying causes of challenges;
  • Provide training to team members on tools and methodologies and promote awareness of new processes;
  • Address complex, escalated issues and perform technical validations;
  • Compile post-mortem analyses and propose cost-effective and time-efficient solutions to advance our animation content and technology;
  • Stay informed about technological advancements and market trends to establish best practices and share insights with our studios and the industry;
  • Engage in recruitment efforts to build a strong animation team and support their professional growth .
REQUIRED QUALIFICATIONS

What You Bring

  • Approximately 7 years of experience in animation, rigging, or programming (or related fields) with at least 3 years in a leadership role;
  • A degree in 3D Animation, Computer Science, or Computer Engineering (or equivalent training);
  • Strong communication, interpersonal, mentorship, time management, organizational, and presentation skills;
  • A collaborative, innovative, attentive, and solution-focused approach;
  • Critical thinking, curiosity, resourcefulness, and adaptability;
  • Familiarity with bug tracking software (e.g., Jira) and version control systems (e.g., Perforce);
  • A genuine passion for sharing knowledge and fostering the growth of others.
ADDITIONAL DETAILS

Our talent acquisition specialists will review your application. Please submit a portfolio showcasing your best work (including images or a password-protected link) along with your CV detailing your education, experience, and skills.

Note that our positions are hybrid. If you reside outside of Quebec or Canada, relocation may be required. Eligibility for a work permit will depend on your education and relevant work experience, as mandated by government regulations.

We look forward to reviewing your application.



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