Technical Artist Specialist

4 days ago


Toronto, Ontario, Canada Mediabistro Full time
Technical Artist Role

We are seeking a skilled Technical Artist to join our team at Maxis. As a Technical Artist, you will play a crucial role in collaborating with Art Directors, World, Object, and Character Leads to push the boundaries of storytelling through game art construction.

Key Responsibilities:
  • Collaborate with Technical Artists, Engineers, and Art Leads to deliver industry-leading content pipelines and runtime implementations.
  • Develop procedural and generative content pipelines for Unreal and Proprietary Engines, empowering world, character, and object artists to create content.
  • Work with TDs and TADs to develop content performance plans, profile performance, monitor asset budgets, and provide performance guidance based on established metrics and methods.
  • Maintain pipelines supporting large libraries of game art content in live service ecosystems.
  • Use commercial and proprietary software to create high-quality 3D art prototypes as proof of concept for project functional and aesthetic goals.
  • Support artists in troubleshooting level construction and world production roadblocks.
  • Collaborate with Technical Art partners across EA to develop and share pipelines and best practices.
  • Understand the requirements and constraints of game design, engine, and platform.
Requirements:
  • 3+ years of professional experience working as a Technical Artist in real-time engines such as Unity and Unreal Game Engine.
  • Proficiency with Maya and modern DCC applications.
  • Proficiency in Python for Maya and DCC applications.
  • Experience writing tools for environment, object, character, or animation workflows.
  • Ability to collaborate across multiple disciplines to achieve team technical objectives.
  • Ability to create solid documentation and training material.
  • Experience in Perforce or other version control software.
  • Experience with ShotGrid (Shotgun), Jira, or other bug tracking and project management software.
Nice to Have:
  • Experience with AI, ML, and Generative Content Workflows.
  • Experience with Houdini workflows, VEX, HDAs, and Houdini Engine for Unreal.
  • Experience with Unreal Blueprint and asset scripting.
  • Experience with Level/Scene management and optimization.
  • Experience with Unreal Lighting, Post, and Niagara Visual Effects systems.
  • Experience with Unreal Materials & PBR fundamentals.
  • Skills in Substance Designer & Painter workflows.
  • Experience developing for iOS/Android.
  • Experience developing for console hardware (XB1/XBX/PS4/PS5).
  • Background in photography, painting, sculpting, concept art, or animation.

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