Technical Artist
2 months ago
EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the _EA SPORTS UFC _team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.
As part of our UFC studio, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.
**Your Responsibilities**
The Technical Artist (TA) develops pipelines, workflows, and technology innovations used by content creators from our UFC team. Reporting to one of our Technical Art Directors, they partner with development teams to build shared and scalable solutions. The main areas of responsibilities include development of content production tools, pipelines, asset optimization/integration, and workflows.
Additionally, this role would require ownership of the Presentation, Lighting and VFX areas for UFC Production. You would help define and develop workflows for the creation of in-game cinematics, the integration of content from multiple domains, and ensuring the quality and performance of content on target hardware.
**Your Qualifications**:
- At least 5+ years of cinematic/games production experience.
- A bachelor's degree (or equivalent experience) in a related field.
- Effective at communicating with different audiences: artists, engineers, managers.
- Proficient scripting/programming in Python or C#. (C++ is a bonus but is not required).
- Experience with 2D/3D art packages such as Maya, Photoshop, Houdini.
- A solutions-provider, especially as it pertains to testing and debugging technical issues.
- Experience with asset optimization challenges/techniques.
- A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
- Proficiency with commercial game engines/editors like Unity/Unreal is a plus.
- A Passion for Games
"
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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