UI Technical Artist
3 months ago
Relic is an award-winning developer of genre-defining strategy games including Homeworld, Company of Heroes, and Age of Empires IV. We have delivered rich interactive experiences for over 25 years, and we’re proud to continue making games that bring joy to our players.
We're looking for an associate or mid-level **UI Technical Artist **to join our studio in beautiful Vancouver. You will own the front-end implementation that brings the UI designs to life in Company of Heroes 3. You’ll impact every aspect of the game - from front screens into the game through making it engaging for our players. As this is a role that will work with our proprietary tools, we’re looking for someone who enjoys learning new technologies and has a passion for problem-solving.
**As a UI Technical Artist, you will**
- Build, author, and implement user interfaces for desktop, including in-game screens and animations
- Own, develop and maintain a UI design system to help build a library of UI controls, styles, and best practices
- Partner with Artists, Designers, Programmers, UX and UR to prototype and prove out various UI and gameplay concepts
- Influence and inform all aspects of UI, from front-end to live operations, improving the process pipeline across disciplines
**You’re a good fit if you have**
- Experience as a UI Technical Artist or Designer, in a role that works closely across disciplines such as UI Artists and Programmers
- Expert knowledge of markup languages, specifically XAML/WPF
- Experience working with Adobe CC Suite (Photoshop, Illustrator, XD)
- A desire to learn, grow and share with us
**It’s a bonus if you have**
- Experience working as a UI Technical Artist or Designer on PC or console games
**Are you game? We’d like to hear from you**
**Compensation**
**Why join Relic?**
Our studio has a culture of kindness, transparency, and growth. We value innovation, and we celebrate and build on each other’s great ideas so that every title we deliver reflects the talents and dedication of our whole team. We believe that making video games is a privilege, and we're at our best when working alongside people who care about each other as much as the games we create.
**Inclusivity at Relic**
Relic is an environment of empathy, respect, and inclusivity. Our studio is made up of people with a wide variety of backgrounds and life experiences because it makes us better, and helps our games tell stories to our whole audience, and not just a select few. Everyone has a role to play in making Relic a place where people can speak openly, do what they love, and bring their best self to work. We are committed to encouraging curiosity, providing support, and meeting each Relican where they are.
Thank you for considering a role with Relic
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