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Technical Artist
3 weeks ago
**We are Frostbite**
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
Learn More
**What does a Technical Artist do?**
As a Technical Artist on the Frostbite Characters team, you will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite team to improve the usability of content workflows and help steer the design of new features.
**You Will**
- As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the tools and workflows of our Character systems.
- You will work with the Frostbite Characters team to build features and tools, create documentation and training materials, help educate the Frostbite community, and broadcast Frostbite's capabilities.
- You will collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite
**You Will Need**
- **5+ years in game development** or film industry, with a focus around character rigging and animation.
- Shipped 1 + games or similar within relevant industries.
- Experience working with rigging or character FX artists and software engineers.
- Proficient scripting/programming in python and/or C#.
- Experience building content with at least one commercial (Unreal Engine, Unity) or proprietary game engine.
- Experience with 2D and 3D art packages: Maya needed.
**Bonus**
- Experience helping others achieve their best through game development tools.
- Experience with a diversity of content creation tools within a game engine.
- Comfortable engaging and building relationships with multiple teams and individuals globally.
- Experience using Motionbuilder, Houdini or other DCCs.
- Cloth and Hair simulation experience.
- BC COMPENSATION AND BENEFITS
- The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.- BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
- º $93,700 - $143,700 CAN Annually
- Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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