Technical Artist

2 months ago


Montréal QC HY R, Canada Centre Phi Full time

**Diversity, Equity and Inclusion**

HR and managers involved in recruitment are committed to doing their utmost to contribute to a diverse and inclusive workforce and workplace, where systemic racism, prejudice and discrimination are not tolerated.

**ABOUT PHI**

**PHI**: PHI encompasses the PHI Centre, PHI Studio, artist-in-residence programs, and the PHI Foundation for Contemporary Art. Thanks to an eclectic program and a predilection for content creation, PHI promotes unexpected encounters between artists and audiences.

**ABOUT PHI STUDIO**

**PHI Studio** specializes in the production and development of original content, as well as the marketing and distribution of immersive experiences. We focus on art-tertainment projects and large-scale, renowned LBE XR (Location-Based Entertainment in Extended Realities) experiences. Each project is crafted with a global reach in mind, designed to travel internationally and captivate diverse audiences around the world. A catalyst for innovation, PHI Studio unites artists, creators, directors, and producers in bold collaborations with leading talents, consistently pushing the boundaries of art and technology.

**ABOUT THE POSITION**

We are seeking a talented Technical Artist with a strong background in Unity and a passion for virtual reality experiences. Your role will be to produce and modify digital assets to adhere to the creative vision of each project. Working with a development team and creative directors, you will be tasked with working on a variety of 3D models, visual effects, and shaders as required by the project.

By creating the visual elements of new immersive experiences, as well as helping the creative team bring their vision to life, you will play a key role in the development of PHI Studio's creative projects, from prototype to the final work.

**RESPONSIBILITIES**
- Create or modify 3D assets for use in real-time game engines: models, characters, VFX, shaders, etc.
- Help integrate assets into a game engine (Unity)
- Optimize assets for target platform (Desktop/Mobile)
- Participate in the setup of art production workflows
- Research optimal software choices for specific tasks required by each project
- Work directly with artists and creative directors to discuss and implement their vision
- Take part in creative workshops to create prototypes and explore future projects
- Stay up to date with innovation and progress in the field of rendering techniques

**QUALIFICATIONS REQUIRED**
- Minimum academic requirements: DEC in an appropriate field
- Minimum years of experience: 3
- Advanced knowledge of the Unity engine, its various tools (VFXGraph, ShaderGraph, SRP, timelines, animator...);
- Ability to write simple C# scripts that may be required for visual effects;
- Experience in graphics development and optimization (Shaders, Post-process, VFX, etc.) as well as in digital art content creation - high and low-poly modeling, texturing, animating, rigging, etc.;
- Knowledge of constraints related to VR / AR development, and mobile development;
- Advanced knowledge of Git and Git LFS;
- Solid understanding of art and animation pipelines;
- High level artistic skills - proportion, colour, composition;
- Creative mindset and ability to overcome technical challenges;
- High attention to detail;
- Excellent communication and interpersonal skills in dealing with differences between creative and technical teams, and ability to receive and integrate external feedback;
- Other: rigor, organizational skills, autonomy, curiosity, team spirit, and a taste for challenge are highly appreciated. Strong interest in culture, art, and digital media.

Please, share a strong portfolio or demo reel when applying.

Type d'emploi : Temps plein, Permanent

Avantages:

- Assurance Dentaire
- Assurance Maladie Complémentaire
- Assurance Vision
- Congés payés
- Nourriture à Prix Réduit ou Gratuite
- Programme d'Aide aux Employés
- Programmes de Bien-être
- Tenue Décontractée

Horaire:

- 8 Heures

Formation:

- DEC (Obligatoire)

Expérience:

- Unity: 3 ans (Souhaité)

Lieu du poste : Télétravail hybride à Montréal, QC H2Y 2R5


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