Surfacing Character Artist

5 months ago


Montréal, Canada Mikros Animation Full time

**Company Description**
Mikros Animation is a global CGI animation studio located in Paris, Montreal, Los Angeles, Bangalore and London, offering front end services through to final picture for feature, long-form episodic and traditional episodic animation. Thanks to our global capabilities, we adapt our scale to always serve every project in the best possible way.

We believe great animation is about making connections with real people. To ignite connection and to make images unforgettable, we unite with filmmakers to tell their stories. We embrace our clients’ creative ideas in our culture of collaboration, making our studios the home of the projects we are entrusted with. We help filmmakers define and develop their vision from script up to screen to make every project a unique one. We craft striking CG animation and we create characters that connect with audiences on an authentic and emotional level, at the highest creative quality and best price possible.

In less than ten years, Mikros Animation has contributed to ten released feature animations and to numerous high-quality episodic shows for the world’s best-known animation studios, either as creative studio, line producer or executive producer. Mikros Animation has also produced more than 250 hours of programming, broadcast by notable channels including Cartoon Network, Nickelodeon, TF1, France TV, Gulli, M6, Gloob, and Super RTL. Our episodic content airs and streams globally, in over 180 countries.

The Character Surfacing Artist partakes in the creation of the characters look under the supervision of the Look Dev Supervisor. He relies on both strong technical skills and an aesthetic sense to produce high quality images that are true to the style of the film. He is responsible for the creation of the characters textures and materials.

**Responsibilities**
- Create the final look of characters and props and provide the necessary nuances to achieve the desired look
- Create textures and materials based on concepts and references
- Create UVs and texturing that meet shader and look needs
- Create shading networks for specific assets

**Qualifications**
- Previous experience in Look Dev in animation
- Excellent understanding of lighting, colours, textures and materials
- Strong command of Katana and Arnold (or equivalent)
- Knowledge of Maya and Substance Painter
- Good interpersonal skills
- Strong problem-solving skills
- Attention to detail
- Curiosity and interest for technical challenges

**Atouts**
- Knowledge of Mari
- Knowledge in procedural texturing and sculpt

**Additional Information**
Please click here to review our privacy notices for job applicants.

**TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER**
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.


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