Crowd Simulation Artist
3 weeks ago
Job Summary
The Crowd Simulation Artist takes part in the development and implementation of crowd simulation systems and techniques to generate crowd agents and simulations for production shots.
**Responsibilities**:
**Qualifications**:
Strong knowledge of Maya and/or Houdini. Good knowledge of vector math and physics is a plus. Tool building and scripting experience in MEL, Python, Hscript, VEX or equivalent is a plus. Good artistic skills and an eye for natural motion in humans and animals. Experience in rigging, character FX, layout and animation are pluses. Experience with industry standard crowd simulation software such as Atoms, Massive, Golaem, or Miarmy is a plus. Solid understanding of the entire animation production process from layout to compositing is a plus. Able to take direction and adapt to change. Linux experience preferred. This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization. Please note that Canadian citizens and Canadian permanent residents will be considered in priority.
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