Stylized Character Artist
5 months ago
Company Description
Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere.
From humble beginnings Ironbelly has grown to be one of the most trusted names in the indie development space, working on over 300 projects in our 14 years of service, ranging from AAA titles such as Gotham Knights down to small mobile titles. We bring passion and experience together and look for people who put games and their creation in the center of their world.
**Job Description**:
**Day to day responsibilities**:
- Transform character concepts into amazing, high-quality character models, textures, and materials in Unreal Engine, bringing them to life with creativity and attention to detail.
- Collaborate closely with the art and animation teams to ensure seamless integration of character designs with the game's style, narrative, and overall vision.
- Optimize character assets for real-time performance in Unreal Engine, striking a balance between visual fidelity and efficient resource usage to deliver a smooth gaming experience.
- Stay updated on the latest Unreal Engine best practices and industry trends, incorporating cutting-edge techniques to enhance character creation and push the boundaries of visual storytelling in our games.
- Create compelling characters that resonate with players and contribute to the immersive and unforgettable gameplay experience we strive to achieve.
**Qualifications**:
**What you bring to the table**:
**Background**:BA in Art, Graphic Design or similar field. Or the equivalent in years of experience.
**Experience**:+4 years of experience in creating character models, textures, and materials using Unreal Engine.
Previous work showcasing Stylized Character Art within the context of Unreal Engine.
**Technical knowledge**:
- Proficiency in character modeling using software like ZBrush, Maya, or Blender.
- Familiarity with character rigging and skinning for animation.
- Strong understanding of character anatomy and proportions.
- Knowledge of character optimization for real-time performance, particularly in Unreal Engine.
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