Surfacing Lead
3 weeks ago
Job Summary
Surfacing Lead is responsible for overseeing the surfacing team as well as initial look development and shader creation in Unreal Engine. Their job is to ensure consistent workflow and that the pipeline processes are being followed. They will also work closely with the supervisors and help implement feedback and pipeline changes. The primary duties of the Surfacing Lead will be focused on managing the surfacing team with asset production being done as time permits.
**Responsibilities**:
- Train and mentor new hires - Collaborate with other departments to troubleshoot creative and technical issues. - Ensure artists adhere to pipeline processes such as naming conventions, file management, and render protocols. - Look development for the project, specifically regarding textures and shaders. - Contribute to the design, creation, and implementation of textures and shaders in differing art styles. - Paint texture maps and images both from scratch and by utilizing photography and pre-existing textures. - Create efficient UV layouts. - Build foundational shaders for the surfacing team to utilize in production. - Create and maintain desired surface look and feel for characters, props, and environments with direction from the Production - Designer and/or Art Director - Help supervisor maintain internal documentation of workflows and processes.
**Qualifications**:
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