Animation Director
3 months ago
The Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming’s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Microsoft's entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us.
The Coalition is seeking an experienced and motivated Animation Director-Gears of War-The Coalition, with a proven track record in leading teams to create engaging animation content. In this role, you will partner with Animation Leads and Studio Directors to ensure our animation vision as laid out in our style guides and art bible is being adhered to in the products we create. You will also partner other stakeholders to ensure animation content is delivered at a high quality in an efficient manner.
**Responsibilities**:
- Lead and mentor the animation team in a collaborative and constructive manner, providing mentorship, feedback and direction.
- Collaborate closely with Producers and Leads to define clear goals, set priorities, and guide the development of execution plans to successfully deliver high-quality animation content.
- Partner with the Directors and Animation Leads to ensure animation vision is being adhered to as set out in our style guide.
- Demonstrate a daily commitment to creating a collaborative, inclusive and positive team culture.
**Qualifications**:
**Required Qualifications**- Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 8+ years experience in art design or a related art field working on computer games or entertainment
- o OR equivalent experience.- 5+ years people management experience (e.g., serving as a Lead Artist, Art Manager, Creative Director, etc.).
- 3+ years of involvement with gameplay animation teams and pipelines.
**Preferred Qualifications**
- Experience in Unreal Engine and related workflows.
- Experience with Maya, MotionBuilder, and real-time game engines.
- Experience with performance direction and mocap sessions.
- Experience with both key-frame and motion capture animation techniques.
- Deep knowledge of gameplay systems and thorough understanding of animation's role within them (from concept, to rigging, to on screen).
Art M6 - The typical base pay range for this role across Canada is CAD $135,800 - CAD $301,300 per year.
Find additional pay information here:
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