ANIMATION - Senior Animator

2 weeks ago


Vancouver BC, Canada Electronic Arts (EA) Full time

Senior Technical Animator - A-Team
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Meet the A-Team: an innovative Character Animation Research Team based in Vancouver, British Columbia, with talented remote members spread across North America.
We are a cross-functional, applied R&D team, strategically positioned in EA to drive and disrupt the future of character animation technology. We are a self-motivated, collaborative team, empowered to constantly explore and leverage the latest innovations across the fields of animation, rigging, physics, and machine learning. Our technology has been used to create next-generation gameplay realism across EA titles including FC, Madden, NHL, UFC, Battlefield, and many others.
Join us in shaping the future of how games are made

We are searching for a talented and experienced Senior Technical Animator to join the A-Team. Our ideal candidate is, like us, passionate about advancing games in a collaborative environment with a team of veteran developers. You will be responsible for driving the design and development of animator-first DCC tools and Machine Learning initiatives. This includes providing guidance & imagining the future of industry leading animation tools & workflows, crafting high quality animations, and building prototypes to showcase the awesome innovations we develop. This is not a rigging position.

Vancouver or remote in North America

Curate, edit, and implement motion capture data into animation sets to push the limits of our new technologies in Motion Matching and Machine Learning.
Work side-by-side with engineers to develop new animation solutions across DCC and Machine Learning.
Design cutting edge animation tools/pipelines for animators and designers in the digital content creation space.
Work side-by-side with UX designers to guide the UX of these tools, in service of the broader animation community.
Provide feedback on R&D projects in other focus areas, including procedural runtime systems and rigging.
Review the animation results generated by AI models, and provide feedback for areas of improvement.
Collaborate with partner game teams to solve unique animation challenges.
Design and create high quality technical demos utilizing our team’s technology.
Be a leader in the animation community at EA by working with partner game teams to teach our new animation systems and tools, and communicate feedback.
Coordinate with QA to validate and maintain the high quality of our animation systems.
Report directly to the A-Team Animation Director to take advantage of any opportunities you find.

Proven experience as a Technical Animation expert showcased with state machines and procedural solutions in released products.
A strong understanding of animation principles and anatomy.
Experience with managing animation pipelines and workflows.
Experience troubleshooting and debugging runtime animation systems.
MotionBuilder experience is an asset.

All submissions must include a portfolio showing personal and professional artwork.


We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.



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