Lead Animator
6 months ago
ENTERTAINING IS OUR PASSION
EA is a world-renowned entertainment leader, creating top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences enjoyed by players all over the world. EA artists aim to create characters, performances, scenery, moods and experiences that suspend disbelief and emotionally connect with players.
EA Create is looking for Lead Animator to join our team in assisting on our next AAA title. EA Create is known to partner with studios such as BioWare, Respawn, and Maxis, and assist on the critically acclaimed Madden and FIFA franchises. This is your opportunity to be part of a collaborative group with team members all over the world and have your work shown to millions of viewers, players, peers, and industry professionals.
You would report to a director within the Animation team and create high-quality performances in all aspects of your work. You know how to reveal attitude, emotions, and mood through a character's movement and behavior, and create memorable characters which will appeal to players. It's essential to have knowledge of the timing and appearance of human and animal movement and facial expressions. In the end, the look of a game is one of the most significant factors contributing to the success of the game.
Role Requirements:
- Degree in Fine Arts or Computer Animation.
- 7 years professional animation experience.
- Knowledge of Maya.
- FACS
- Reliable internet service to work remotely.
- Passionate about animation.
- Production experience in a professional animation setting.
Role Expectations:
- Art reviews on blendshapes to enhance FACS based facial rigs.
- Building face pose libraries for production.
- Create high-quality hand key animation.
- Create high-quality animation utilizing a motion capture base and reference.
- Work with the Animation Director and Leads to deliver quality animation that meets outlined expectations.
- Ensure all animations contribute to the direction of the game in both the experience and the story being told.
- Bring a understanding of classic animation principles and fundamentals.
- Animate weight, character personality, mood, and believability through realistic performances.
- Expert knowledge of animation within a motion capture pipeline.
- Shoot reference video using instruction and feedback from the Animation Director and Leads.
- Understand feedback and deliver revisions at the expected quality within the assigned time frame.
- Be an active participant within the team.
- Prompt attendance at all meetings and reviews.
- Organize your work and notes to be easily understood by team members.
- Collaborate with directors, animators, production and technical staff.
Ceci ne s’applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
BASE SALARY RANGES
- California (depending on location e.g. Los Angeles vs. Sacramento):
º $122,400 - $176,300 USD Annually
- New York (depending on location e.g. Manhattan vs. Buffalo):
º $115,700 - $176,300 USD Annually
- Jersey City, NJ:
º $142,000 - $176,300 USD Annually
- Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,000 - $174,800 USD Annually
- Washington (depending on location e.g. Seattle vs. Spokane):
º $115,700 - $163,100 USD Annually
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $107,600 - $147,100 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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