Technical Audio Artist
5 months ago
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of _The Sims_, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
Teams are reimagining _The Sims_ that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.
You will be reporting to the Development Director, overseen by the Audio Director.
Location: Remote Canada
As a Technical Audio Artist with Maxis, you will be a Cycling ‘74 Max tools engineer, joining the Audio team to help redesign, rebuild, and reimagine our legacy editing and recording tools.
**Responsibilities**:
- Communication with the team regarding design choices
- Interpret common workflows into tool design
- Collaborate with team members to design new workflows
- Design UI and visuals for workflow
- Troubleshoot and resolve current technical issues
- Collect data to build requirement documentation
**Qualifications**:
- Bachelor’s degree in Sound Design, Music Technology, or a related field. Equivalent professional experience will also be considered.
- Advanced to expert knowledge and use in Cycling ‘74 Max 8
- Experience with audio software app development
- 5+ years of audio software use in a professional or academic setting
- Familiarity with industry standard audio plugins
- History of translating technical requirements and partner communication
- History of working in a collaborative team environment
- C Programming skills geared towards custom Max objects
- Familiarity with Mac and PC environments
Ceci ne s’applique pas au Québec.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $73,200 - $101,700 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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