Audio Artist
2 months ago
**Role Overview**
**Responsibilities**:
- Build audio content and runtime systems with visual programming and scripting languages
- Design Sound Effects assets using common Digital Audio Workstations and Audio PlugIns
- Edit, Process, and Implement recorded Speech assets
- Optimize and debug runtime audio data to work and fit within modern console limitations
- Communicate designs, best practices and risks to your team and the greater EA community
- Collaborate with other Audio Artists and Workgroups to help drive Cross Team Initiatives
- Contributes to the creation of the audio creative design within and outside their audio specialty
- Documents workflows and pipelines, and make sure any relevant information in your day to day role is up to date
**Qualifications**:
- Shipped at least 3 titles, with 5+ years experience in games
- Fluent with at least one visual programming tool and/or engine (Unreal, Unity, etc)
- Comfortable debugging workflows, pipelines, and runtime systems
- Experience in managing large quantities of content/data
- Creative mindset with focus on how to improve product quality and team productivity
- Understanding of digital audio, acoustics and/or psychoacoustics fundamentals
- Experience in content production pipelines such as audio/visual asset generation for games, movies, voiceover recording and post production
**Nice to Have**:
- General knowledge of UFC/MMA
- Programming experience in C++ or C#
- Voice talent direction and script writing/editing
- Experience in text-based scripting/coding languages, with high proficiency in at least one language (ie Python, LUA)
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
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