Head of 3D

3 days ago


Vancouver, Canada FuseFX Full time

Company Description*
FuseFX has an opening in Vancouver *We have opportunities at our studio for an experienced Head of 3D with a background in television and/or feature film VFX to join our creative team.
FuseFX is an award-winning Visual Effects Studio providing visual effects services for television, feature films, commercials, and virtual productions. Originally established in 2006, it is headquartered in Los Angeles, CA and also includes locations in New York City, NY, Vancouver, BC, and Atlanta, GA. It is joined by world-leading visual effects studios Folks, Rising Sun Pictures, and El Ranchito as part of The Fuse Group. FuseFX pushes the boundaries of the visual effects landscape through artistry and innovation, working on high-profile entertainment projects in the industry. FuseFX has built a reputation for delivering excellence and collaborating with the most notable studios, productions, and filmmakers worldwide.

**Job Description**:
The Head of 3D oversees the scheduling, workflow, and overall creative success of the 3D department, including personally working on shots and troubleshooting technical issues on a regular basis. The Head of 3D represents the 3D team to a diverse group of internal and external clients, managing the team’s workload, priorities, and client expectations.

*_
Responsibilities: _*
- Manage CG Supervisors’ workloads and cast them on shows based on their strengths
- Partner with Production Management to ensure department resources are balanced across all projects
- Monitor workload and assignments across the 3D team, balancing the volume of work with artists’ creative strengths to provide clients with the best possible result
- Coordinate with Production teams to manage artists and ensure consistent high quality of work from the department
- Advise department supervisors on best practices and participate in breaking down and bidding 3D work for projects
- Suggest efficient techniques to keep bids competitive and minimize unnecessary production needs and labour
- Counsel supervisors on shooting methods for efficient effects integration
- Hands on shot work will be required, while maintaining sufficient bandwidth for the other duties of the Head of 3D role. Focus on covering other team members, and tackling short but challenging projects
- Proactively anticipate issues with existing workflow, technology and staffing, and present solutions to management with sufficient time for action to be taken
- Collaborate with 3D pipeline developers on tools and procedures
- Collaborate with the Virtual Production and Real-Time team on techniques, implementation and strategic opportunities to leverage this technology in production
- Cultivate a team-oriented approach across the department and company as a whole. Address any interpersonal conflicts promptly and in a collaborative manner
- Establish and advise on priorities for the 3D render farm and Render Wrangler
- Represent the Fuse Vancouver 3D department to company leadership, both Vancouver studio management and Executive Management at head office
- In collaboration with HR and studio leadership, participate in hiring, onboarding, training, performance reviews and releasing 3D staff
- Prepare and document workflows and best practices, organizing them to be readily accessible to staff
- Communicate a consistent and compelling picture of the company’s position as a world-class VFX studio to clients and staff

Qualifications*_
Traits of a successful FuseFX Head of 3D: _*
- 10+ years in 3D; comfortable leading CG Generalist teams as well as artists specializing in all areas of 3D
- Highly proficient in Maya and Vray rendering systems
- Highly proficient in Houdini and Arnold rendering systems
- Diverse capabilities of the principles of 3D such as: animation, modelling, rigging, texturing, shading, lighting, rendering, effects, scripting, tracking and compositing
- Knowledge of applicable software including, but not limited to: Maya, Houdini, Nuke, Zbrush, Mari, Mudbox, Syntheyes, 3dEquilizer, ptGui, Substance Painter/Designer,
- Familiarity with Clarisse and virtual production experience a plus
- Familiar with Unreal for both virtual production and real-time rendering in production
- Strong understanding of lighting principles, color theory, and latest techniques in 3D computer graphics
- Role model in conflict resolution and ability to provide insight into complex situations for their team
- Highly organized individual who enjoys the creative process and managing a department/ team

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Additional Information

Nothing in this job description restricts the Company’s right to assign or reassign duties and responsibilities to this job at any time. The Company prohibits discrimination in employment against otherwise qualified applicants because of a physical or mental disability and will make reasonable accommodations to enable qualified persons with known disabilities to perform the essential functions of their job consisten


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