Technical Director

6 days ago


Victoria, Canada Electronic Arts Full time

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including _Madden NFL_ football, _EA Sports FC _soccer, _NHL®_ hockey, and _EA SPORTS UFC_.

We’re looking for you to help shape the technical foundation for an exciting new American Football IP, as well as to provide leadership and oversight to a talented and growing team of game developers.

**_*This position will require a hybrid onsite presence*_**

**Reporting to the Franchise Technical Director, you will**:

- Work with studio leadership to define and execute strategic goals and milestones, establish best practices, and promote the core development values of the engineering team.
- Work with production staff, directors, and other leads to establish engineering tasks and manage schedule requirements.
- Provide technical mentorship and guidance for engineers.
- Guide and grow engineering team-leads into successful people managers.
- Review completed engineering tasks in collaboration with the Studio Director, the production staff, and other leads.
- Collaborate to ensure that technology interests and policies are represented and maintained through the course of development, and that future technology is being developed on schedule.
- Perform research to acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the project.
- Maintain familiarity with Tiburon and EA's current game designs and with new technologies across the game industry in multiple genres.

**You have**:

- 15+ years of gameplay software engineering experience.
- Shipped multiplayer AAA titles on multiple generations of hardware platforms.
- Experience working on large-scale live services titles.
- 10+ years of leadership & people management experience.
- Experience with large code base, gameplay mechanics, networking, and optimization.
- Advanced C/C++ skills.
- Bachelor’s degree in Computer Science or equivalent professional experience.

**Bonus**
- Experience developing an MMO.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $133,400 - $193,200 CAN Annually
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $133,400 - $193,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.



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