Technical Artist

1 week ago


Victoria, Canada Electronic Arts Full time

**General Information**:
**Locations**: Victoria, British Columbia, Canada
- Role ID
- 210238
- Worker Type
- Regular Employee
- Studio/Department
- EA Studios - SPORTS
- Work Model
- Hybrid

**Description & Requirements**:

- Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

**EA SPORTS** is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including _Madden NFL_ football, _EA Sports FC _soccer, _NHL®_ hockey, and _EA SPORTS UFC_.

The Animation Technical Artist provides specialized support to the animation teams, either in DCC and engine workflows,or technology development in ML, clip processing and asset management. The Animation Technical Artist helps push visual boundaries and experiences for our players by combining creativity and imagination with technical expertise.

**Responsibilities**:

- Collaborate with the Animation Director, Development Directors, Artists and Engineers to refine and improve workflows to tackle technical challenges and increase efficiency.- Leverage common technology and implement tools from other internal projects on to ours- Build new tools and workflows that allow artists to improve the visual boundaries and experiences for our players.

**Qualifications**:

- 5+ years of games production experience working in technical art in animation desired- In depth and incomparable expertise with relevant 3D software packages such as Maya and Motionbuilder.-
- A bachelor's degree (or equivalent experience) in a related field.-
- An understanding of designing skeletons, control rigs, secondary animation (fat, jiggle, muscle sim), and skin deformations for games.-
- An understanding of human anatomy and animation principles.-
- Proficient scripting/programming in Python (C++/C# a bonus).-
- A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.-
- Experience in working with content-driven game engines (e.g. Unreal, Unity, Frostbite) desired.- Love of sports and games, all kinds.

**Beneficial Qualifications**
- Good communication and organizational skills.- Experience working on diverse animation styles.-
- Frostbite Experience-
- Experience with Slack/Jira/Shotgrid- Knowledge of state machines and motion matching

**COMPENSATION AND BENEFITS**

**PAY RANGES**
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$100,000 - $139,500 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

**_About Electronic Arts_**
- We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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