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Technical Animator
2 weeks ago
A snapshot of your role:
Collaborate closely with cross-functional teams to understand and implement project requirements Design, create, and maintain character rigs for complex characters Optimize rigs for game engine performance to streamline the rigging process Develop complex deformation systems, weight painting, and control systems for realistic movements Collaborate closely with the animation engineer to implement animations in the engine, creating and managing blueprints and assets (eg. blend spaces, aim offsets, pose drivers, etc) Gather feedback from animators, making necessary adjustments and improvements to rigs for optimal performance Work independently and proactively, managing tasks and deadlines with minimal supervisionSound like you? This is what we're looking for:
Portfolio/reel demonstrating high-quality rigging work in games, film, VFX, or a related field 3+ years of professional tech animation experience focused in rigging Experience with animation implementation in engine Proficient in designing, creating, and maintaining gameplay character rigs, with a strong foundation in human anatomy and mechanical principles Experience in large game engines, including Unreal Engine Proficient in Maya, with experience in Advanced Skeleton and mGear Strong communication and collaboration skills with engineers, designers, and animators for gathering feedback and iterating on requirements Ability to work independently and manage tasks with minimal supervision Passion for video games and creating immersive experiences Nice-to-Haves: Experience working on rigs in a AA or AAA title is an asset Hands-on experience with facial rigging, cloth, hair, and facial recognition systems Ability to rig non-humanoid characters with unique joints and movements Experience with Unreal Engine's animation blueprints and character rig systems Knowledge of physics-based systems for dynamic elements ( cloth and hair)And here is why we think you'll love working at SkyBox Labs:
Annual bonus and up to 3% RRSP matching available Comprehensive health benefits, along with a supportive Parental Leave policy Flexible hybrid and remote working arrangements: leverage our beautiful studio spaces as needed, and use our $400 work-from-home allowance to make your home office comfortable Take care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio We relentlessly support your growth and development Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You'll join a culture of empowerment, collaboration, and personal growth. Social events Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we've got it Generous relocation allowance to support your move to Vancouver You'll contribute to industry-leading titles, from legendary AAA franchises to Original IP The base salary range is $87,000 - $120,000. The stated pay scale reflects the range that SkyBox Labs reasonably expects to pay for this position. Your base salary will be determined by various factors including, but not limited to, qualifications, skills, and experience.