Technical Art Director
3 days ago
Cloud Chamber is a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
The Technical Art Director - Visual Development Lead will take ownership over the technical side of visual development for BioShock 4, acting as the bridge between artists and engineers. This role requires collaboration with all art disciplines to streamline processes and workflows, create tools for artists, and work within UE5 to achieve maximum efficiency and quality of visual targets.
Key Responsibilities:
- Collaborate closely with the Art and Technical Directors to strategize technical needs for the project, building a solid plan for developing content authoring techniques.
- Act as a representative on studio-wide technical topics.
- Help define technological initiatives and participate in their architecture, planning, development, and review.
- Act as the primary point of contact for Technical Art issues, proactively resolving problems and addressing roadblocks.
- Continuously monitor project progress, providing updates to production and stakeholders, adjusting priorities as needed.
- Define performance budget guidelines for art teams.
- Manage a team of technical artists to build tools and shaders, create and refine workflows, and design systems for artists; operating within the limit of the game engine to meet or maximize visual specs.
- Review and provide constructive feedback, ensuring work meets quality standards and project requirements.
- Maximize your team's output by identifying and removing technical and process barriers.
- Proactively identify opportunities and risks to improve the work of the team, the quality of the project, and studio knowledge, and technologies as a whole.
- Establish best practices and standards within the team to drive productivity, quality, and excellence.
- Collaborate with production and scheduling teams to define realistic timelines and manage project priorities.
- Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.
Requirements:
- Bachelor's degree in Art, Digital Art, Computer Science, or a related discipline.
- 9+ years of experience working in Art, Engineering, or Technical Art roles, with consistent increasing complexity.
- 3+ years of leadership or management experience.
- Deep knowledge and experience developing technical art solutions for AAA games in Unreal Engine.
- Experience shipping multiple AAA Unreal Engine console and PC games.
- Ability to communicate clearly and effectively with a high degree of detail with peers, partners, and different cultural groups across multiple disciplines with an added ability to clearly express technical material with non-technical audiences.
- Understanding of risk management principles and demonstrated ability to put them into practice.
- Able to respond elegantly to difficult creative changes, often late in the process.
Salary Range: $120,000 - $180,000 per year, depending on location and experience.
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