Creature Technical Director

2 weeks ago


Vancouver, British Columbia, Canada Industrial Light & Magic Full time

Job Summary:

This role is a hybrid position, requiring the employee to work 2-3 days onsite at a designated location and occasionally from home.

We are seeking an exceptional teammate to join our Creature team as a Technical Director. In this role, you will be responsible for creating outstanding character and creature rigs and simulations using various software technologies.

As a Technical Director at Industrial Light & Magic, you will have the opportunity to troubleshoot complicated creature issues, collaborate with your peers, and produce high-quality work under the direction and support of your supervisors.

At ILM, we value creativity, knowledge sharing, and a passion for art, technology, and movies. If you thrive in a collaborative environment and enjoy learning from others, this might be the role for you.

Our team is committed to being an inclusive environment, embracing individuals from diverse backgrounds and experiences.

Key Responsibilities:

  • Develop and implement creature rigging and enveloping in Maya
  • Set up and run cloth, hair, rigid body, crowd, and muscle simulations
  • Participate as a team member in achieving various aesthetic solutions
  • Mentor newer artists
  • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high-quality work

Requirements:

  • At least three years of relevant professional VFX experience and a college-level diploma or higher in computer graphics, fine arts, design, or photography, or a related field; OR at least five years of relevant professional VFX experience in lieu of education
  • Experience creating body/face rigging in Maya for assets in digital animation, visual effects, games, commercials
  • Experience setting up and running cloth/hair/body/flesh/rigid body simulations
  • Understanding of anatomy and motion dynamics
  • Proficiency with Linux, Maya, and Houdini
  • Ability to learn quickly and assimilate new information
  • Experience with both proprietary simulation engines and off-the-shelf software packages as a bonus
  • Nice to have: Python or VEX scripting, C++ programming, basic proficiency in another discipline such as modeling, texture, lighting, or animation

The hiring range for this position in Vancouver is C$96,800 to C$123,900 per year based on a 40-hour work week. The base pay offered will take into account internal equity and may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits may be offered dependent on the level and position offered.



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