Lead Technical Art Strategist
3 days ago
We're seeking a seasoned technical art professional to join our team as a Principal Technical Artist at Microsoft Corporation. This role offers the opportunity to work with our Engine team, developing and maintaining content creation pipelines that balance ease of use, visual quality, and optimal performance.
Salary: $140,000 - $180,000 per year
About the RoleThis is an exciting opportunity for a highly skilled technical artist to support both art and engineering teams in implementing game-wide pipelines. As a Principal Technical Artist, you'll be responsible for designing, implementing, and optimizing data-driven content creation pipelines. Your expertise will enable artists to create high-quality shaders, materials, and tools that enhance their workflow.
You will collaborate with cross-functional teams to develop solutions that meet performance targets while delivering world-class visual experiences. With a strong background in technical art and software development, you'll help drive innovation and growth within our organization.
Responsibilities- Design and implement efficient data-driven content creation pipelines.
- Collaborate with engineering and content teams on pipeline implementation.
- Support artists by troubleshooting artwork, fixing content issues, or providing training and documentation.
- Optimize content for performance and memory targets.
- Create high-quality shaders and materials.
- Develop tools and scripts to assist artists in their workflow.
We offer a dynamic and inclusive work environment that values diversity, equity, and inclusion. Our mission is to empower every person and organization on the planet to achieve more.
Requirements- Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, or related field (6+ years experience) OR Master's Degree in Computer Science, Graphic Design, Digital Arts, or related field (4+ years experience).
- 5+ years' experience using software such as Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite.
- Shipped at least one AAA game.
Preferred Qualifications:
- Proven track record of continuously improving content pipelines.
- Understanding of data-driven art content pipelines.
- Understanding of Physically Based lighting and shading.
- Scripting experience. Python preferred.
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