Senior Technical Artist
1 month ago
Electronic Arts Inc. is a global leader in interactive entertainment, and we're seeking a highly skilled Senior Technical Artist to join our team. As a Senior Technical Artist, you will be responsible for bridging the gap between art and programming departments, ensuring seamless collaboration and efficient workflows.
Key Responsibilities:- Collaborate with the Technical Art team to support game and studio vision, providing expert technical guidance and innovative solutions.
- Design, implement, and maintain art creation pipelines/workflows that meet artist needs and drive productivity for content creators.
- Assess, design, implement, and maintain art creation pipelines/workflows that meet (or anticipate) artist needs and effectively drive productivity for content creators across sports titles.
- Exhibit a commitment to continuously learning and familiarizing oneself with various technologies, technical concepts, ideas, and problems.
- Provide mentorship and support for junior technical artists on the team.
- 6+ years of experience in a game production environment (AAA project experience preferred).
- Experience working in game engines (Unity, Unreal Engine).
- Knowledge of 2D and 3D art packages (Maya and Photoshop desired, Substance and Houdini a plus) and experience in scripting and programming (Python and C# desired).
- Advanced understanding of (and technical proficiency in) fundamental 3D concepts such as modeling, texturing, rendering, PBR shading, lighting, rigging, skinning and deformation, and dynamics (i.e. cloth and hair). Crowds and image manipulation techniques are a plus.
- Experience with shader development (HLSL/Renderman or visual language such as Maya Hypershade graphs).
- Comfort working at scale as it relates to game engine workflows, asset requirements, runtime performance budgets and profiling, build systems, asset conditioning/export pipelines, and revision control systems.
Please include as many examples of the following as you can:
- Tools and pipeline work. Provide script and code samples.
- Examples of 3D graphics in areas such as modeling, animation, lighting, visual effects, and shading.
- Any art (traditional or digital media) that you have personally created.
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