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Technical Supervisor
2 months ago
We are seeking a highly skilled Technical Supervisor - Environment Generalist to join our team at DNEG. As a key member of our department, you will be responsible for developing, documenting, and supporting artist tools and workflows required to create, alter, and position 2D and 3D environment geometry, shader, and image assets in a consistent and efficient manner.
Key Responsibilities- Review technical requirements of current and future shows to support Department Supervisors in determining new tool/workflow developments or improvements.
- Work closely with Department Supervisors and Heads of Department to ensure tasks, methodology, and priorities are aligned with the department's roadmap and future projects.
- Collaborate globally with Environment Generalist Heads of Department and Technical Supervisors to ensure tools and workflows are used consistently throughout the company.
- Deliver tools and workflows on schedule by efficiently managing tasks, development teams, and cross-department communication.
- Deliver tools and workflows that ensure the output of the department meets quality standards.
- Act as a bridge between artists and the Production Technology department, contributing to relevant working and steering committees to drive the technology roadmap forward.
- Support the transition of maintenance and support of tools from the department to the Production Technology team, ensuring code is documented and easy to maintain.
- Manage, schedule, and determine tasks for tech-leads in collaboration with the Head of Environments.
- In-depth knowledge of Houdini.
- VFX industry experience as an Environment artist or 3D-Generalist Lead/Senior working on high-end features or television.
- Proven experience of pipeline and tool development.
- Proven experience troubleshooting scripts and templates.
- Team leadership experience and training artists on best Houdini/USD/workflow practices.
- Ability to communicate visual aspects to the team.
- Strategic thinking and ability to drive change.
- Experience creating documentation for tools and plugins.
- USD (Universal Scene Description) knowledge.
- Working knowledge of Python and VEX.
- Working knowledge and experience of Unreal Engine, real-time rendering, UE blueprints, and C++.
- Experience using Maya, Substance suite, Speedtree, Terragen, Gaea.
- Working knowledge of PBR workflows and asset model/texture/look development.
- Working knowledge of the Houdini contexts LOPS, SOPS, and TOPs.
- Understanding of the principles of Pixar USD APIs.
- Comfortable working in an IDE and debugging.
- Previous experience in an artist role in a related field to ensure first-hand understanding of the day-to-day pressures and priorities of VFX Artists.
- Proven experience of developing systems to procedurally create and populate dynamic assets for landscapes and world building.
- A portfolio/showreel that demonstrates key areas listed above, with samples or documentation using Houdini tools.
- Keen to collaborate, enjoys supporting and helping others within a global team.
- Strong communication, self-management, and organizational skills.
- Proactive and a self-starter, eager to learn.