Lead Technical Artist and Pipeline Specialist
7 days ago
We are seeking a highly skilled Technical Art Lead to join our team at Next Level Games, a leading video game development studio.
About UsNext Level Games is a subsidiary of Nintendo Co. Ltd., with a passion for developing award-winning games for fans worldwide. Our titles include Super Mario Strikers, Luigi's Mansion: Dark Moon, and Metroid Prime Federation Force, among others.
We pride ourselves on creating an inclusive environment where collaboration and teamwork thrive. As a Technical Art Lead, you will play a crucial role in bridging the art, animation, design, and technical aspects of our projects.
Job DescriptionThe successful candidate will be responsible for:
- Collaborating with Directors, Character Artists, Animators, Designers, and Engineers to deliver high-quality assets within tight deadlines.
- Partnering with animators to unblock their potential and drive innovation.
- Supporting artists and animators in developing new techniques to solve character production and pipeline challenges.
- Collaborating with stakeholder teams to understand technical and creative requirements for assets and suggesting solutions for technical issues.
- Working with the concept team to ensure downstream considerations are evaluated and discussed early.
- Ensuring outsourcing partners have the resources to be productive and informed.
- Helping identify workflow deficiencies and communicating requirements for improvement with the tools team.
- Partnering with production to budget, prioritize, assign, track, and organize all content deliverables.
- Ensuring a constructive, collaborative relationship between Modeling, Rigging, and Animation departments.
- Overseeing the building of prototype assets where applicable to unblock teams.
This is a hybrid position requiring at least three days per week at our Vancouver studio.
Key QualificationsThe ideal candidate should have:
- 7+ years of experience as a 3D technical artist in video games and film.
- A strong understanding of rigging optimization and budgeting as they pertain to game engine workflows.
- Experience setting up and maintaining 3D art pipelines and workflows.
- Intimate knowledge of Maya and strong understanding of Maya's rigging tools.
- Ability to pioneer practical production-oriented rig systems and workflows.
- Deep knowledge of animator workflows.
- Ability to apply technical skills to solve rigging and animation problems.
- Expertise in Python and/or C++ – specifically as it applies to programming and tool creation in Maya (MEL and API).
- Proficient with modeling and topology adjustments related to character deformations.
- Working knowledge of shaders, specifically as they relate to animation.
- Experience with Project Management (Jira, Confluence, SharePoint) tools.
- Experience with Source Control (Perforce) software.
We offer a competitive salary range of $120,000 - $168,000 CAD annually, depending on skills, education, and experience. Additionally, we provide benefits including discretionary performance bonus programs, health benefits, and generous time-off packages.
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