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Creature Animation Supervisor

3 months ago


Vancouver, British Columbia, Canada Industrial Light & Magic Full time

Position Overview:

Role Summary

We are seeking a talented individual to join our Creature team as a Creature Supervisor. In this role, you will oversee a group of Creature Technical Directors (TDs) on a project basis.

Your responsibilities will include establishing the creature pipeline for each project, which encompasses tool development, rigging, and simulation configurations when necessary. You will also assist your team in executing simulation shots involving flesh, hair, muscle, cloth, and rigid body dynamics, alongside rigging and scripting assignments. Furthermore, you will be tasked with diagnosing and resolving asset-related issues across various disciplines. As a leader, you will delegate tasks and serve as the creative, technical, and morale guide for the Creature team. Providing constructive feedback on team performance, making recommendations, and addressing challenges will also be part of your duties.

At Industrial Light & Magic, we value innovative ideas from all sources. If you thrive in a collaborative and creative atmosphere and enjoy sharing knowledge while learning from others, this could be the ideal position for you.

We are committed to fostering an inclusive environment, and our Creature team welcomes individuals from diverse backgrounds and experiences.

Key Responsibilities:

  • Establish the visual style and ensure technical consistency across projects.
  • Evaluate Creature TD shot work and provide insightful feedback.
  • Expertly handle creature and hard surface rigging, and manage cloth, hair, muscle, and rigid body simulations.
  • Collaborate with the Computer Graphics (CG) Supervisor and Production Manager to estimate, schedule, and allocate shot work.
  • Work with global and local heads of departments (HODs) to develop workflows and best practices for CFX and rigging tasks.
  • Resolve creature rigging challenges for artists in other departments.
  • Guide and mentor junior artists and newly onboarded Creature TDs.
  • Develop scripts, utilities, and plug-ins in Maya and other digital content creation tools.
  • Make aesthetic decisions regarding shot work.
  • Provide bid estimates that influence hiring choices.
  • Engage in the recruitment process for the Creature team.
  • Contribute to special projects as required.

Qualifications:

  • 7+ years of relevant professional experience with demonstrated leadership capabilities, along with a BA in computer graphics, fine arts, design, photography, or a related field; or an equivalent combination of education and experience.
  • High proficiency in body and facial rigging, with experience in both proprietary modular rigging systems and standard Maya rigging tools.
  • Strong understanding of anatomy and muscle dynamics, with a keen eye for the aesthetics of body and facial deformations.
  • Extensive experience in cloth, hair, flesh, and rigid body simulations, including setup, execution, and troubleshooting.
  • Ability to resolve creature rigging and pipeline issues for artists across disciplines.
  • Experience with the appearance of simulated motions.
  • Familiarity with both proprietary simulation engines and standard software packages (Maya/Houdini) is a plus.
  • Proficient in Linux, Python, and Maya.
  • Possess a positive attitude and be an exceptional team player, with strong interpersonal and communication skills.
  • Ability to quickly learn and adapt to new information.
  • Basic skills in another area such as Modeling, Texturing, TD, or Animation are advantageous.

The compensation for this position will be competitive and commensurate with experience and qualifications.