Lead Creature Modeler
4 weeks ago
Job Summary:
We are seeking a highly skilled and experienced Lead Creature Modeler to join our team at Industrial Light & Magic. The successful candidate will be responsible for crafting characters, environments, vehicles, and props according to the designs and visual style of the project.
As a Lead Creature Modeler, you will work under the guidance and direction of the Modeling Supervisor and/or VFX Supervisor and CG Supervisor to provide day-to-day support on technical issues for the Modeling team. You will also oversee small to medium-sized teams of artists in the day-to-day needs of the show.
The ideal candidate will have a strong background in 3D modeling, with expertise in Maya and Zbrush. You will have a creative and critical eye for guiding form, anatomy, and structure, as well as strong problem-solving skills and the ability to think around problems and find solutions.
Key Responsibilities:
- Design and build 3D objects that are to be painted, animated, and used in a production, with an emphasis on proportion, form, detail, and functionality.
- Work with Model, Texture, and Look Dev Supervisors to determine the "look" for an asset.
- Participate in turnover meetings, asset breakdowns, brief artists and exterior vendors, review work, provide artist feedback, and provide bidding/re-bidding estimates.
- Actively troubleshoot and resolve technical issues.
- Attend all relevant meetings to promote effective communication throughout the production team and across departments.
- Participate in the recruiting process for the Modeling team by assessing the work of prospective candidates for the hiring process and working with Recruitment and Talent Management on hiring decisions.
Requirements:
- Proven leadership experience at an equivalent large-scale VFX facility on multiple projects.
- 7+ years of industry experience creating complex 3D organic and inorganic objects for Film or TV required.
- Expert knowledge of Maya and Zbrush.
- Must have an extremely creative and critical eye for guiding form/anatomy and structure/silhouette.
- Strong knowledge of facial blend shapes for both humans and creatures.
- Extensive pipeline knowledge displaying an understanding of both technical and soft skill needs for how the Modeling department interacts with other departments.
- Strong problem-solving skills and ability to think around problems and find solutions.
- Strong communication (written and verbal), interpersonal, and organizational skills required.
- Ability to learn quickly and assimilate new information.
- Attention to detail required.
- Proven experience and ability to work effectively with individuals with diverse skills and cultural backgrounds.
- Has a team-oriented demeanor with an open mind and desire to learn.
- Sketching, drawing, painting, and design skills desirable.
What We Offer:
ILM strives to be an inclusive environment, and the DMS team embraces promising individuals with a variety of backgrounds and experiences. We offer a competitive salary range of C$122,400 to C$156,800 per year, based on a 40-hour work week, with a full range of medical, financial, and/or other variable pay or benefits dependent on the level and position offered.
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